diff --git a/Chat-Command-Reference.md b/Chat-Command-Reference.md index a924a27..08121fe 100644 --- a/Chat-Command-Reference.md +++ b/Chat-Command-Reference.md @@ -449,7 +449,7 @@ maxdiff | `float` | 0.4 | The maximum difference in height (between 0 and count | `float` | 25000 | The number of snowballs to simulate. noconv | any | n/a | When set to any value, disables to automatic 3x3 gaussian convolution. -Example invocations: +Usage examples: ``` //erode @@ -470,7 +470,7 @@ raise_sides | `string` | 4,3 | Comma separated list of numbers. Columns wit doraise | `boolean` | true | Whether to raise columns in height. If false, then no columns will be raised in height even if they are eligible to be so according to `raise_sides`. dolower | `boolean` | true | Whether to lower columns in height. If false, then no columns will be lowered in height even if they are eligible to be so according to `lower_sides`. -Example invocations: +Usage examples: ``` //erode river @@ -584,14 +584,14 @@ Short for _select point cloud_. Sets pos1 and pos2 to include the nodes you punc ``` ## `//scentre` -Short for _select center_. Sets pos1 and pos2 to the centre point(s) of the current selection area. 1, 2, 4 or 8 nodes may be selected depending on what parts of the original selection are even in distance. Implementation by @VorTechnix. +Short for _select center_. Sets pos1 and pos2 to the centre point(s) of the current selection area. 1, 2, 4 or 8 nodes may be selected depending on what parts of the original selection are even in distance. Implementation thanks to @VorTechnix. ``` //scentre ``` ## `//srel [ [ ]]` -Short for _select relative_. Sets the pos2 at set distances along 3 axes relative to pos1. If pos1 is not set it will default to the node directly under the player. The axis arguments accept `x, y, z` as well as `up, down, left, right, front, back`. Left, right, front and back are relative to player facing direction. Negative (`-`) can be applied to the axis, the length or both. Implementation by @VorTechnix. +Short for _select relative_. Sets the pos2 at set distances along 3 axes relative to pos1. If pos1 is not set it will default to the node directly under the player. The axis arguments accept `x, y, z` as well as `up, down, left, right, front, back`. Left, right, front and back are relative to player facing direction. Negative (`-`) can be applied to the axis, the length or both. Implementation thanks to @VorTechnix. ``` //srel front 5