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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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//sculpt: implement circle brush
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parent
2da0f2dcc2
commit
17cc91ba1c
6 changed files with 62 additions and 44 deletions
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@ -12,6 +12,8 @@ local function apply(pos1, brush_name, height, brush_size)
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local success, brush, brush_size_actual = wea.sculpt.make_brush(brush_name, brush_size)
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if not success then return success, brush end
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print(wea.sculpt.make_preview(brush, brush_size_actual))
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local brush_size_terrain = Vector3.new(
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brush_size_actual.x,
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0,
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@ -9,14 +9,11 @@ return function(size)
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local centre = (size / 2):floor()
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local minsize = math.floor(math.min(size.x, size.y) / 2)
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print("centre", centre, "minsize", minsize)
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for y = size.y - 1, 0, -1 do
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for x = size.x - 1, 0, -1 do
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local i = y*size.x + x
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if math.floor((centre - Vector3.new(x, y, 0)):abs():length()) < minsize - 2 then
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if math.floor((centre - Vector3.new(x, y, 0)):length()) < minsize then
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brush[i] = 1
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else
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brush[i] = 0
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@ -9,6 +9,7 @@ local sculpt = {
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circle = dofile(wea.modpath.."/lib/sculpt/brushes/circle.lua")
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},
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make_brush = dofile(wea.modpath.."/lib/sculpt/make_brush.lua"),
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make_preview = dofile(wea.modpath.."/lib/sculpt/make_preview.lua"),
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preview_brush = dofile(wea.modpath.."/lib/sculpt/preview_brush.lua"),
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read_brush_static = dofile(wea.modpath.."/lib/sculpt/read_brush_static.lua"),
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apply_heightmap = dofile(wea.modpath.."/lib/sculpt/apply_heightmap.lua"),
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54
worldeditadditions/lib/sculpt/make_preview.lua
Normal file
54
worldeditadditions/lib/sculpt/make_preview.lua
Normal file
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@ -0,0 +1,54 @@
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local wea = worldeditadditions
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local Vector3 = wea.Vector3
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local make_brush = dofile(wea.modpath.."/lib/sculpt/make_brush.lua")
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--- Generates a textual preview of a given brush.
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-- @param brush table The brush in question to preview.
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-- @param size Vector3 The size of the brush.
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-- @returns string A preview of the brush as a string.
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local function make_preview(brush, size, framed)
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if framed == nil then framed = true end
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-- Values to map brush pixel values to.
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-- Brush pixel values are first multiplied by 10 before comparing to these numbers
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local values = {}
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values["@"] = 9.5
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values["#"] = 8
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values["="] = 6
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values[":"] = 5
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values["-"] = 4
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values["."] = 1
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values[" "] = 0
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local frame_vertical = "+"..string.rep("-", math.max(0, size.x)).."+"
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local result = {}
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if framed then table.insert(result, frame_vertical) end
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for y = size.y-1, 0, -1 do
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local row = {}
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if framed then table.insert(row, "|") end
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for x = size.x-1, 0, -1 do
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local i = y*size.x + x
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local pixel = " "
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local threshold_cur = -1
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for value,threshold in pairs(values) do
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if brush[i] * 10 > threshold and threshold_cur < threshold then
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pixel = value
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threshold_cur = threshold
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end
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end
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table.insert(row, pixel)
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end
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if framed then table.insert(row, "|") end
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table.insert(result, table.concat(row))
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end
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if framed then table.insert(result, frame_vertical) end
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return table.concat(result, "\n")
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end
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return make_preview
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@ -2,6 +2,7 @@ local wea = worldeditadditions
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local Vector3 = wea.Vector3
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local make_brush = dofile(wea.modpath.."/lib/sculpt/make_brush.lua")
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local make_preview = dofile(wea.modpath.."/lib/sculpt/make_preview.lua")
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--- Generates a textual preview of a given brush.
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-- @param brush_name string The name of the brush to create a preview for.
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@ -10,47 +11,11 @@ local make_brush = dofile(wea.modpath.."/lib/sculpt/make_brush.lua")
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local function preview_brush(brush_name, target_size, framed)
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if framed == nil then framed = true end
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if not target_size then target_size = Vector3.new(10, 10, 0) end
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local success, brush, brush_size = make_brush(brush_name, target_size)
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if not success then return success, brush end
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-- Values to map brush pixel values to.
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-- Brush pixel values are first multiplied by 10 before comparing to these numbers
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local values = {}
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values["@"] = 9.5
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values["#"] = 8
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values["="] = 6
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values[":"] = 5
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values["-"] = 4
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values["."] = 1
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values[" "] = 0
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local frame_vertical = "+"..string.rep("-", math.max(0, brush_size.x)).."+"
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local result = {}
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if framed then table.insert(result, frame_vertical) end
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for y = brush_size.y-1, 0, -1 do
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local row = {}
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if framed then table.insert(row, "|") end
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for x = brush_size.x-1, 0, -1 do
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local i = y*brush_size.x + x
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local pixel = " "
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local threshold_cur = -1
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for value,threshold in pairs(values) do
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if brush[i] * 10 > threshold and threshold_cur < threshold then
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pixel = value
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threshold_cur = threshold
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end
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end
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table.insert(row, pixel)
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end
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if framed then table.insert(row, "|") end
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table.insert(result, table.concat(row))
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end
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if framed then table.insert(result, frame_vertical) end
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return true, table.concat(result, "\n")
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return true, make_preview(brush, brush_size, framed)
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end
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return preview_brush
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@ -56,7 +56,6 @@ worldedit.register_command("sculpt", {
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local brush_min = wea.min(brush)
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local brush_max = wea.max(brush)
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local range_nodes = (brush_max * height) - (brush_min * height)
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print("//sculpt range_nodes", range_nodes)
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return size_actual.x * size_actual.y * range_nodes
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end,
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