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@ -16,7 +16,9 @@ date: 2000-01-01
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</p>
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</p>
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<p><em>Extra tools and commands to extend <a href="https://github.com/Uberi/Minetest-WorldEdit">WorldEdit</a> for <a href="https://www.minetest.net/">Minetest</a></em></p>
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<p><em>Extra tools and commands to extend <a href="https://github.com/Uberi/Minetest-WorldEdit">WorldEdit</a> for <a href="https://www.minetest.net/">Minetest</a></em></p>
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<p>If you can dream of it, it probably belongs here!</p>
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<p>If you can dream of it, it probably belongs here!</p>
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<p><a href="#download" class="bigbutton">Get Started</a></p>
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<p>
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<a href="#download" class="bigbutton">Get Started</a>
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</p>
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</section>
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</section>
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<section class="features-large">
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<section class="features-large">
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@ -62,12 +64,15 @@ date: 2000-01-01
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{% gallerybox "images/gallery-a.jpeg" "image-first" "image-last" "image-b" %}
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{% gallerybox "images/gallery-a.jpeg" "image-first" "image-last" "image-b" %}
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A scene demonstrating <code>//replacemix</code>, <code>//ellipsoid</code>, <code>//layers</code>, <code>smoothadv</code> (aka <code>convolve</code> and <code>conv</code>), and <code>//floodfill</code> - all of which are provided by WorldEditAdditions.
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A scene demonstrating <code>//replacemix</code>, <code>//ellipsoid</code>, <code>//layers</code>, <code>smoothadv</code> (aka <code>convolve</code> and <code>conv</code>), and <code>//floodfill</code> - all of which are provided by WorldEditAdditions.
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{% endgallerybox %}
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{% endgallerybox %}
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{% gallerybox "images/gallery-b.jpeg" "image-b" "image-first" "image-last" %}
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{% gallerybox "images/gallery-b.jpeg" "image-b" "image-first" "image-c" %}
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The inside of a 3d maze made with <code>//maze3d</code>. Lighting was placed manually to improve screenshot quality.
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The inside of a 3d maze made with <code>//maze3d</code>. Lighting was placed manually to improve screenshot quality.
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{% endgallerybox %}
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{% endgallerybox %}
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{% gallerybox "images/gallery-c.jpeg" "image-last" "image-b" "image-first" %}
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{% gallerybox "images/gallery-c.jpeg" "image-c" "image-b" "image-d" %}
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A cliff made with <code>//layers</code> and <code>//erode</code>. A <code>//forest</code> has been applied on top with multiple sapling / tree types.
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A cliff made with <code>//layers</code> and <code>//erode</code>. A <code>//forest</code> has been applied on top with multiple sapling / tree types.
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{% endgallerybox %}
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{% endgallerybox %}
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{% gallerybox "images/gallery-d.jpeg" "image-d" "image-c" "image-first" %}
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A small mountain made with <code>//layers</code> and <code>//erode</code>, using the new optional <code>//layers</code> slope constraints in WorldEditAdditions v1.13.
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{% endgallerybox %}
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</section>
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</section>
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</section>
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</section>
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@ -105,7 +110,7 @@ git clone https://github.com/sbrl/Minetest-WorldEditAdditions.git worldeditaddit
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<ul class="bigbutton-list">
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<ul class="bigbutton-list">
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<li><a class="bigbutton" href="/Reference">Reference</a></li>
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<li><a class="bigbutton" href="/Reference">Reference</a></li>
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<li><a class="bigbutton" href="/Cookbook">Cookbook</a></li>
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<li><a class="bigbutton" href="/Cookbook">Cookbook</a></li>
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<li><a class="bigbutton" href="/Tutorial">Tutorial for Beginners</a></li>
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<li><a class="bigbutton" href="/Tutorial">Tutorial</a></li>
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</ul>
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</ul>
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</div>
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</div>
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</section>
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</section>
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@ -43,7 +43,13 @@ The following brushes together can make large-scale terrain sculpting easy:
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```
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```
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## En-mass Foliage clearing
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## En-mass Foliage clearing
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Clearing large amounts of foliage is easy!
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Clearing large amounts of foliage is easy with the new `//subdivide` function!
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```
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//subdivide 20 20 20 //clearcut
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```
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Another good way to clear large chunk of land is with `//many`:
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```
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```
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//many 25 //multi //clearcut //y //shift x 10
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//many 25 //multi //clearcut //y //shift x 10
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