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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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Fixed some bugs, but it keeps running out of memory.
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parent
02b54e6215
commit
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4 changed files with 52 additions and 43 deletions
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@ -1,20 +1,52 @@
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--- Flood-fill command for complex lakes etc.
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--- Flood-fill command for complex lakes etc.
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-- @module worldeditadditions.floodfill
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-- @module worldeditadditions.floodfill
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local Queue = require "queue"
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-------------------------------------------------------------------------------
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--- A Queue implementation, taken & adapted from https://www.lua.org/pil/11.4.html
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-- @submodule worldeditadditions.utils.queue
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local function floodfill(start_pos, radius, replace_node)
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local Queue = {}
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function Queue.new()
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return { first = 0, last = -1 }
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end
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function Queue.enqueue(queue, value)
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local new_last = queue.last + 1
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queue.last = new_last
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queue[new_last] = value
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end
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function Queue.is_empty(queue)
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return queue.first > queue.last
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end
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function Queue.dequeue(queue)
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local first = queue.first
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if Queue.is_empty(queue) then
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error("Error: The queue is empty!")
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end
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local value = queue[first]
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queue[first] = nil -- Help the garbage collector out
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queue.first = first + 1
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return value
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end
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-------------------------------------------------------------------------------
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function worldedit.floodfill(start_pos, radius, replace_node)
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-- Calculate the area we want to modify
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-- Calculate the area we want to modify
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local pos1, pos2 = centre_pos
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local pos1 = vector.add(start_pos, { x = radius, y = 0, z = radius })
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pos1.x = pos1.x - radius
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local pos2 = vector.subtract(start_pos, { x = radius, y = radius, z = radius })
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pos1.z = pos1.z - radius
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pos2.x = pos2.x + radius
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pos2.y = pos2.y + radius
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pos2.z = pos2.z + radius
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pos1, pos2 = worldedit.sort_pos(pos1, pos2) -- Just in case
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pos1, pos2 = worldedit.sort_pos(pos1, pos2) -- Just in case
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minetest.log("action", "radius: " .. radius)
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minetest.log("action", "pos1: (" .. pos1.x .. ", " .. pos1.y .. ", " .. pos1.z .. ")")
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minetest.log("action", "pos2: (" .. pos2.x .. ", " .. pos2.y .. ", " .. pos2.z .. ")")
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-- Fetch the nodes in the specified area
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-- Fetch the nodes in the specified area
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local manip, area = worldedit.manip_helpers.init()
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local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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local data = manip:get_data()
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local data = manip:get_data()
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-- Setup for the floodfill operation itself
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-- Setup for the floodfill operation itself
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@ -23,6 +55,8 @@ local function floodfill(start_pos, radius, replace_node)
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local search_id = data[start_pos_index]
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local search_id = data[start_pos_index]
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local replace_id = minetest.get_content_id(replace_node)
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local replace_id = minetest.get_content_id(replace_node)
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minetest.log("action", "ids: " .. search_id .. " -> " .. replace_id)
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local count = 0
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local count = 0
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local remaining_nodes = Queue.new()
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local remaining_nodes = Queue.new()
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Queue.enqueue(remaining_nodes, start_pos_index)
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Queue.enqueue(remaining_nodes, start_pos_index)
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@ -5,4 +5,4 @@
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-- @license Mozilla Public License, 2.0
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-- @license Mozilla Public License, 2.0
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-- @author Starbeamrainbowlabs
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-- @author Starbeamrainbowlabs
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worldedit.floodfill = require "floodfill"
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dofile(minetest.get_modpath("worldeditadditions") .. "/floodfill.lua")
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@ -1,31 +0,0 @@
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--- A Queue implementation, taken & adapted from https://www.lua.org/pil/11.4.html
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-- @module worldeditadditions.utils.queue
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local Queue = {}
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function Queue.new()
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return { first = 0, last = -1 }
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end
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function Queue.enqueue(queue, value)
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local new_last = queue.last + 1
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queue.last = new_last
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queue[new_last] = value
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end
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function Queue.is_empty(queue)
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return new_first > queue.last
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end
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function Queue.dequeue(queue)
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local first = queue.first
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if Queue.is_empty(queue) then
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error("Error: The queue is empty!")
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end
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local value = queue[first]
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queue[first] = nil -- Help the garbage collector out
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list.first = first + 1
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return value
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end
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return Queue
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@ -12,17 +12,23 @@ minetest.register_chatcommand("/floodfill", {
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-- TODO: Integrate will the safe_region feature of regular worldedit
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-- TODO: Integrate will the safe_region feature of regular worldedit
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func = function(name, params_text)
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func = function(name, params_text)
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local found, _, replace_node, radius = params_text:find("([a-z:_\\-]+)%s+([0-9]+)")
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local found, _, replace_node, radius = params_text:find("([a-z:_\\-]+)%s+([0-9]+)")
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if found == nil then
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if found == nil then
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found, _, replace_node = params_text:find("([a-z:_\\-]+)")
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found, _, replace_node = params_text:find("([a-z:_\\-]+)")
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radius = 50
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radius = 25
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end
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end
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if found == nil then
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if found == nil then
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replace_node = "default:water_source"
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replace_node = "default:water_source"
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end
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end
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radius = tonumber(radius)
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replace_node = worldedit.normalize_nodename(replace_node)
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minetest.log("action", "Floodfill settings - node: " .. replace_node .. ", radius: " .. radius)
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local nodes_replaced = worldedit.floodfill(worldedit.pos1[name], radius, replace_node)
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local nodes_replaced = worldedit.floodfill(worldedit.pos1[name], radius, replace_node)
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worldedit.player_notify(name, nodes_replaced .. " replaced")
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worldedit.player_notify(name, nodes_replaced .. " replaced")
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minetest.log("action", name .. "used floodfill at (" .. worldedit.pos1.x .. "," .. worldedit.pos1.y .. "," .. worldedit.pos1.z .. "), replacing " .. nodes_replaced .. " nodes")
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minetest.log("action", name .. "used floodfill at (" .. worldedit.pos1[name].x .. "," .. worldedit.pos1[name].y .. "," .. worldedit.pos1[name].z .. "), replacing " .. nodes_replaced .. " nodes")
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end
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end
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})
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})
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