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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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test geometry commands
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parent
4be7bf33d0
commit
073d621629
3 changed files with 6 additions and 5 deletions
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@ -20,7 +20,7 @@ local function printspace(space, w, h)
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end
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end
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local function generate_maze(seed, width, height, path_length, path_width)
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local function generate_maze(seed, width, height, path_length, path_width)
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local start_time = worldeditadditions.get_ms_time()
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local start_time = wea_c.get_ms_time()
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if not path_length then path_length = 2 end
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if not path_length then path_length = 2 end
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if not path_width then path_width = 1 end
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if not path_width then path_width = 1 end
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@ -113,7 +113,7 @@ local function generate_maze(seed, width, height, path_length, path_width)
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end
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end
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end
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end
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local end_time = worldeditadditions.get_ms_time()
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local end_time = wea_c.get_ms_time()
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return world, (end_time - start_time) * 1000
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return world, (end_time - start_time) * 1000
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end
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end
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@ -1,6 +1,6 @@
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local wea = worldeditadditions
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local wea = worldeditadditions
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local wea_c = worldeditadditions_core
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local wea_c = worldeditadditions_core
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local Vector3 = wea.Vector3
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local Vector3 = wea_c.Vector3
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local function parse_params_maze(params_text, is_3d)
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local function parse_params_maze(params_text, is_3d)
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if not params_text then params_text = "" end
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if not params_text then params_text = "" end
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@ -115,7 +115,7 @@ wea_c.register_command("maze3d", {
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func = function(name, replace_node, seed, path_length, path_width, path_depth)
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func = function(name, replace_node, seed, path_length, path_width, path_depth)
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local start_time = wea_c.get_ms_time()
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local start_time = wea_c.get_ms_time()
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local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
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local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
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local replaced = wea_c.maze3d(
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local replaced = wea.maze3d(
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pos1, pos2,
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pos1, pos2,
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replace_node,
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replace_node,
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seed,
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seed,
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@ -1,3 +1,4 @@
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local wea = worldeditadditions
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local wea_c = worldeditadditions_core
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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local Vector3 = wea_c.Vector3
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@ -48,7 +49,7 @@ worldeditadditions_core.register_command("walls", {
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local start_time = wea_c.get_ms_time()
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local start_time = wea_c.get_ms_time()
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local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
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local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
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local success, replaced = wea_c.walls(
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local success, replaced = wea.walls(
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pos1, pos2,
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pos1, pos2,
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target_node, thickness
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target_node, thickness
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)
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)
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