mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
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Merge pull request #42 from VorTechnix/master
//scube, //scol, vectors and vector population, and bulletproofing
This commit is contained in:
commit
008a559854
8 changed files with 173 additions and 50 deletions
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@ -4,7 +4,7 @@ It's about time I started a changelog! This will serve from now on as the main c
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Note to self: See the bottom of this file for the release template text.
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## v1.12 (unreleased)
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- Add `//srect` (_select rectangle_) - thanks, @VorTechnix!
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- Add `//srect` (_select rectangle_), `//scol` (_select column_), `//scube` (_select cube_) - thanks, @VorTechnix!
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- Add `//spush`, `//spop`, and `//sstack`
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- `//overlay`: Don't place nodes above water
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- `//multi`: Improve resilience by handling some edge cases
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@ -482,6 +482,14 @@ Executes the given command, and then clips the result to the largest ellipsoid t
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//ellipsoidapply layers desert_sand sand 2 desert_sandstone 4 sandstone 10
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```
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## `//scol [<axis1> ] <length>`
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Short for _select column_. Sets the pos2 at a set distance along 1 axis from pos1. If the axis isn't specified, defaults the direction you are facing. Implementation thanks to @VorTechnix.
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```
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//scol 10
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//scol x 3
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```
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## `//srect [<axis1> [<axis2>]] <length>`
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Short for _select rectangle_. Sets the pos2 at a set distance along 2 axes from pos1. If the axes aren't specified, defaults to positive y and the direction you are facing. Implementation thanks to @VorTechnix.
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@ -491,6 +499,16 @@ Short for _select rectangle_. Sets the pos2 at a set distance along 2 axes from
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//srect -z y 25
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```
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## `//scube [<axis1> [<axis2> [<axis3>]]] <length>`
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Short for _select cube_. Sets the pos2 at a set distance along 3 axes from pos1. If the axes aren't specified, defaults to positive y, the direction you are facing and the axis to the left of facing. Implementation thanks to @VorTechnix.
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```
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//scube 5
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//scube z a y 12
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//scube x z 3
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//scube -z 12
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```
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## `//sstack`
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Displays the contents of your per-user selection stack. This stack can be pushed to and popped from rather like a stack of plates. See also `//spush` (for pushing to the selection stack) and `//spop` (for popping from the selection stack).
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@ -42,21 +42,12 @@ function worldeditadditions.eta(existing_times, done_count, total_count)
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end
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--- Returns the sign (+ or -) at the beginning of a string if present.
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-- @param str string Input string.
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-- @param type string The type of value to return. Valid values: "string" (default), "int"
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-- @return string|int Returns the sign string or signed multiplier (1|-1).
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function worldeditadditions.getsign(str, type)
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if not type then type = "string" end
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if not (type == "string" or type == "int") then
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return false, "Error: Unknown type '"..type.."'."
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end
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if str:sub(1, 1) == "-" then
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if type == "int" then return true, -1
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else return true, "-" end
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else
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if type == "int" then return true, 1
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else return true, "+" end
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end
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-- @param src string|int Input string.
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-- @return string|int Returns the signed multiplier (1|-1).
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function worldeditadditions.getsign(src)
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if type(src) == "number" then return src < 0 and -1 or 1
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elseif type(src) ~= "string" then return 1
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else return src:match('-') and -1 or 1 end
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end
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-- For Testing:
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@ -1,11 +1,21 @@
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-- Returns the player's facing direction on the horizontal axes only.
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-- @param name string The name of the player to return facing direction of.
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-- @return table Returns axis name and sign multiplyer.
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-- @return Returns axis name and sign multiplier.
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function worldeditadditions.player_axis2d(name)
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-- minetest.get_player_by_name("singleplayer"):
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local dir = math.floor(minetest.get_player_by_name(name):get_look_horizontal() / math.pi * 2 + 0.5) % 4
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local crdnl = { {1,"z"},{-1,"x"},{-1,"z"},{1,"x"} }
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return crdnl[dir+1]
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local dir = minetest.get_player_by_name(name):get_look_dir()
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local x, z= math.abs(dir.x), math.abs(dir.z)
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if x > z then return "x", dir.x > 0 and 1 or -1
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else return "z", dir.z > 0 and 1 or -1 end
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end
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-- Returns the axis and sign of the axis to the left of the input axis.
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-- @param axis string x or z.
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-- @param sign int Sign multiplier.
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-- @return Returns axis name and sign multiplier.
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function worldeditadditions.axis_left(axis,sign)
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if not axis:match("[xz]") then return false, "Error: Not a horizontal axis!"
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elseif axis == "x" then return true, "z", sign
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else return true, "x", -sign end
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end
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-- Tests
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46
worldeditadditions_commands/commands/selectors/scol.lua
Normal file
46
worldeditadditions_commands/commands/selectors/scol.lua
Normal file
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@ -0,0 +1,46 @@
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-- ███████ ██████ ██████ ██
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-- ██ ██ ██ ██ ██
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-- ███████ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██
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-- ███████ ██████ ██████ ███████
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local wea = worldeditadditions
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worldedit.register_command("scol", {
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params = "[<axis1>] <length>",
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description = "Set WorldEdit region position 2 at a set distance along 1 axis.",
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privs = {worldedit=true},
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require_pos = 1,
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parse = function(params_text)
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local vec, tmp = vector.new(0, 0, 0), {}
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local find = wea.split(params_text, "%s", false)
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local ax1, sn1, len = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), wea.getsign(find[1]), find[table.maxn(find)]
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tmp.len = tonumber(len)
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-- If len == nil cancel the operation
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if not tmp.len then return false, "No length specified." end
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-- If ax1 is bad send "get" order
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if ax1 == "g" then tmp.get = true
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else vec[ax1] = sn1 * tmp.len end
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return true, vec, tmp
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-- tmp carries:
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-- The length (len) arguement to the main function for use if "get" is invoked there
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-- The bool value "get" to tell the main function if it needs to populate missing information in vec
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end,
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func = function(name, vec, tmp)
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if tmp.get then
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local ax, dir = wea.player_axis2d(name)
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vec[ax] = tmp.len * dir
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end
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local p2 = vector.add(vec,worldedit.pos1[name])
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worldedit.pos2[name] = p2
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worldedit.mark_pos2(name)
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return true, "position 2 set to " .. minetest.pos_to_string(p2)
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end,
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})
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-- Tests
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-- /multi //fp set1 -63 19 -20 //scol 5
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-- lua print(worldedit.player_axis(myname))
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-- tonumber(('y1'):gsub('[xyz]',''):sub(1,2))
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60
worldeditadditions_commands/commands/selectors/scube.lua
Normal file
60
worldeditadditions_commands/commands/selectors/scube.lua
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@ -0,0 +1,60 @@
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-- ███████ ██████ ██ ██ ██████ ███████
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-- ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ██ ██████ █████
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-- ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██████ ██████ ██████ ███████
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local wea = worldeditadditions
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worldedit.register_command("scube", {
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params = "[<axis1> [<axis2> [<axis3>]]] <length>",
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description = "Set WorldEdit region position 2 at a set distance along 3 axes.",
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privs = { worldedit = true },
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require_pos = 1,
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parse = function(params_text)
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local vec, tmp = vector.new(0, 0, 0), {}
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local find = wea.split(params_text, "%s", false)
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local ax1, ax2, ax3 = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), (tostring(find[2]):match('[xyz]') or "g"):sub(1,1),
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(tostring(find[3]):match('[xyz]') or "g"):sub(1,1)
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local sn1, sn2, sn3, len = wea.getsign(find[1]), wea.getsign(find[2]), wea.getsign(find[3]), find[table.maxn(find)]
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tmp.len = tonumber(len)
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-- If len is nill cancel the operation
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if not tmp.len then return false, "No length specified." end
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-- If axis is bad send "get" order
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if ax1 == "g" then tmp.get = true
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else vec[ax1] = sn1 * tmp.len end
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if ax2 == "g" then tmp.get = true
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else vec[ax2] = sn2 * tmp.len end
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if ax3 == "g" then tmp.get = true
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else vec[ax3] = sn3 * tmp.len end
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tmp.axes = ax1..","..ax2..","..ax3
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return true, vec, tmp
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-- tmp carries:
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-- The length (len) arguement to the main function for use if "get" is invoked there
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-- The bool value "get" to tell the main function if it needs to populate missing information in vec
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-- The string "axes" to tell the main function what axes are and/or need to be populated if "get" is invoked
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end,
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func = function(name, vec, tmp)
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if tmp.get then
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local ax, dir = wea.player_axis2d(name)
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local _, left, sn = wea.axis_left(ax,dir)
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if not tmp.axes:find("x") then vec.x = tmp.len * (ax == "x" and dir or sn) end
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if not tmp.axes:find("z") then vec.z = tmp.len * (ax == "z" and dir or sn) end
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if not tmp.axes:find("y") then vec.y = tmp.len end
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end
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local p2 = vector.add(vec,worldedit.pos1[name])
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worldedit.pos2[name] = p2
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worldedit.mark_pos2(name)
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return true, "position 2 set to " .. minetest.pos_to_string(p2)
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end,
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})
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-- Tests
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-- /multi //fp set1 -63 19 -20 //scube 5
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-- /multi //fp set1 -63 19 -20 //scube z 5
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-- /multi //fp set1 -63 19 -20 //scube a z 5
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-- /multi //fp set1 -63 19 -20 //scube z a y 5
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-- /multi //fp set1 -63 19 -20 //scube -z y a 5
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-- /multi //fp set1 -63 19 -20 //scube z z 5
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-- /lua print()
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@ -3,45 +3,42 @@
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-- ███████ ██████ █████ ██ ██
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-- ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ███████ ██████ ██
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local wea = worldeditadditions
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worldedit.register_command("srect", {
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params = "[<axis1> [<axis2>]] <length>",
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description = "Set WorldEdit region position 2 at a set distance along 2 axes.",
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privs = { worldedit = true },
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require_pos = 1,
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parse = function(params_text)
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local wea = worldeditadditions
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local vec, tmp = vector.new(0, 0, 0), {}
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local find = wea.split(params_text, "%s", false)
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local ax1, ax2, len = find[1], find[2], find[table.maxn(find)]
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local ax1, ax2 = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), (tostring(find[2]):match('[xyz]') or "g"):sub(1,1)
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local sn1, sn2, len = wea.getsign(find[1]), wea.getsign(find[2]), find[table.maxn(find)]
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-- If ax1 is bad set to player facing dir
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if ax1 == len or not ax1:match('[xyz]') then ax1 = "get"
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else
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local success, value = wea.getsign(ax1, "int")
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if not success then return success, value
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else ax1 = { value, ax1:gsub('[^xyz]', ''):sub(1, 1) } end
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end
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-- If ax2 is bad set to +y
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if not ax2 or ax2 == len or not ax2:match('[xyz]') then ax2 = "y" end
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local success, value = wea.getsign(ax2, "int")
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if not success then return success, value end
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ax2 = { value, ax2:gsub('[^xyz]', ''):sub(1, 1) }
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len = tonumber(len)
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tmp.len = tonumber(len)
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-- If len == nill cancel the operation
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if len == nil then
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return false, "No length specified."
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if not tmp.len then return false, "No length specified." end
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-- If axis is bad send "get" order
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if ax1 == "g" then tmp.get = true
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else vec[ax1] = sn1 * tmp.len end
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if ax2 == "g" then tmp.get = true
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else vec[ax2] = sn2 * tmp.len end
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tmp.axes = ax1..","..ax2
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return true, vec, tmp
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-- tmp carries:
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-- The length (len) arguement to the main function for use if "get" is invoked there
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-- The bool value "get" to tell the main function if it needs to populate missing information in vec
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-- The string "axes" to tell the main function what axes are and/or need to be populated if "get" is invoked
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end,
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func = function(name, vec, tmp)
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if tmp.get then
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local ax, dir = wea.player_axis2d(name)
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if not tmp.axes:find("[xz]") then vec[ax] = tmp.len * dir end
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if not tmp.axes:find("y") then vec.y = tmp.len end
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end
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return true, ax1, ax2, len
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end,
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func = function(name, axis1, axis2, len)
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if axis1 == "get" then axis1 = worldeditadditions.player_axis2d(name) end
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local p2 = vector.new(worldedit.pos1[name])
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p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1]
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p2[axis2[2]] = p2[axis2[2]] + tonumber(len) * axis2[1]
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local p2 = vector.add(vec,worldedit.pos1[name])
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worldedit.pos2[name] = p2
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worldedit.mark_pos2(name)
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return true, "position 2 set to " .. minetest.pos_to_string(p2)
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@ -56,3 +53,4 @@ worldedit.register_command("srect", {
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-- /multi //fp set1 -63 19 -20 //srect -z 5
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-- /multi //fp set1 -63 19 -20 //srect a -x 5
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-- /multi //fp set1 -63 19 -20 //srect -x -a 5
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-- lua vec = vector.new(15,-12,17); vec["len"] = 5; vec.get = true; vec2 = vector.add(vector.new(1,1,1),vec) print(vec2.x,vec2.y,vec2.z,vec2.len)
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@ -41,9 +41,9 @@ dofile(we_c.modpath.."/commands/meta/many.lua")
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dofile(we_c.modpath.."/commands/meta/subdivide.lua")
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dofile(we_c.modpath.."/commands/meta/ellipsoidapply.lua")
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-- dofile(we_c.modpath.."/commands/selectors/scol.lua")
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dofile(we_c.modpath.."/commands/selectors/scol.lua")
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dofile(we_c.modpath.."/commands/selectors/srect.lua")
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-- dofile(we_c.modpath.."/commands/selectors/scube.lua")
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dofile(we_c.modpath.."/commands/selectors/scube.lua")
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dofile(we_c.modpath.."/commands/selectors/sstack.lua")
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dofile(we_c.modpath.."/commands/selectors/spush.lua")
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dofile(we_c.modpath.."/commands/selectors/spop.lua")
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