2021-02-24 16:40:53 +00:00
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-- ███████ ██████ ███████ ██████ ████████
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-- ██ ██ ██ ██ ██ ██
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-- ███████ ██████ █████ ██ ██
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-- ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ███████ ██████ ██
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2021-02-25 03:35:20 +00:00
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-- local -- TODO: set this to local once development is finished
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function parse_params_srect(params_text)
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local wea = worldeditadditions
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local find = wea.split(params_text, "%s", false)
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local ax1, ax2, len = find[1], find[2], find[table.maxn(find)]
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2021-02-26 04:22:39 +00:00
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-- If ax1 is bad set to player facing dir
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if ax1 == len or not ax1:match('[xyz]') then ax1 = "get"
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else ax1 = {wea.getsign(ax1, "int"),ax1:gsub('-?',''):sub(1,1)}
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end
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-- If ax2 is bad set to +y
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if not ax2 or ax2 == len or not ax2:match('[xyz]') then ax2 = "y" end
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ax2 = {wea.getsign(ax2, "int"),ax2:gsub('-?',''):sub(1,1)}
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len = tonumber(len)
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2021-02-26 04:22:39 +00:00
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-- If len == nill cancel the operation
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if len == nil then
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return false, "No length specified."
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end
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return true, ax1, ax2, len
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end
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worldedit.register_command("srect", {
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params = "[<axis1> [<axis2>]] <length>",
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description = "Set WorldEdit region position 2 at a set distance along 2 axes.",
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privs = {worldedit=true},
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2021-02-25 03:35:20 +00:00
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require_pos = 1,
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parse = function(params_text)
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2021-02-24 16:40:53 +00:00
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local values = {parse_params_srect(params_text)}
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return unpack(values)
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end,
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func = function(name, axis1, axis2, len)
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2021-02-25 03:35:20 +00:00
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if axis1 == "get" then axis1 = worldeditadditions.player_axis2d(name) end
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2021-02-24 16:40:53 +00:00
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local pos1 = worldedit.pos1[name]
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local p2 = vector.new(pos1)
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p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1]
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p2[axis2[2]] = p2[axis2[2]] + tonumber(len) * axis2[1]
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2021-02-24 16:40:53 +00:00
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worldedit.pos2[name] = p2
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worldedit.mark_pos2(name)
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return true, "position 2 set to " .. minetest.pos_to_string(p2)
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2021-02-24 16:40:53 +00:00
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end,
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})
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-- Tests
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2021-02-26 04:22:39 +00:00
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-- /multi //fp set1 -63 19 -20 //srect 5
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