Minetest-WorldEditAdditions/worldeditadditions_commands/commands/selectors/srect.lua

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-- ███████ ██████ ███████ ██████ ████████
-- ██ ██ ██ ██ ██ ██
-- ███████ ██████ █████ ██ ██
-- ██ ██ ██ ██ ██ ██
-- ███████ ██ ██ ███████ ██████ ██
-- lua parse_params_srect("10")
-- local
function parse_params_srect(params_text)
local find, _, sn1, ax1, sn2, ax2, len = params_text:find("([+-]?)([xyz]?)%s*([+-]?)([xyz]?)%s*(%d*)")
-- If ax1 is nil set to player facing dir
if ax1 == "" then ax1 = "get"
else ax1 = {tonumber(sn1..1),string.lower(ax1)}
end
-- If ax2 is nil set to +y
if ax2 == "" then ax2 = "y" end
ax2 = {tonumber(sn2..1),string.lower(ax2)}
len = tonumber(len)
if len == nil then
return false, "No length specified."
end
return true, ax1, ax2, len
end
worldedit.register_command("srect", {
params = "[<axis1> [<axis2>]] <length>",
description = "Set WorldEdit region position 2 at a set distance along 2 axes.",
privs = {worldedit=true},
require_pos = 1,
parse = function(params_text)
local values = {parse_params_srect(params_text)}
return unpack(values)
end,
func = function(name, axis1, axis2, len)
if axis1 == "get" then axis1 = worldeditadditions.player_axis2d(name) end
local pos1 = worldedit.pos1[name]
local p2 = {["x"] = pos1.x,["y"] = pos1.y,["z"] = pos1.z}
p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1]
p2[axis2[2]] = p2[axis2[2]] + tonumber(len) * axis2[1]
worldedit.pos2[name] = p2
worldedit.mark_pos2(name)
worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(p2))
end,
})
-- Tests
-- params_text = "-x z 13"