Minetest-WorldEditAdditions/worldeditadditions/lib/sculpt/init.lua

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local wea = worldeditadditions
local sculpt = {
brushes = {
circle_soft1 = dofile(wea.modpath.."/lib/sculpt/brushes/circle_soft1.lua"),
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circle = dofile(wea.modpath.."/lib/sculpt/brushes/circle.lua"),
square = dofile(wea.modpath.."/lib/sculpt/brushes/square.lua"),
gaussian_hard = dofile(wea.modpath.."/lib/sculpt/brushes/gaussian_hard.lua"),
gaussian = dofile(wea.modpath.."/lib/sculpt/brushes/gaussian.lua"),
gaussian_soft = dofile(wea.modpath.."/lib/sculpt/brushes/gaussian_soft.lua"),
},
make_brush = dofile(wea.modpath.."/lib/sculpt/make_brush.lua"),
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make_preview = dofile(wea.modpath.."/lib/sculpt/make_preview.lua"),
preview_brush = dofile(wea.modpath.."/lib/sculpt/preview_brush.lua"),
apply_heightmap = dofile(wea.modpath.."/lib/sculpt/apply_heightmap.lua"),
apply = dofile(wea.modpath.."/lib/sculpt/apply.lua"),
scan_static = dofile(wea.modpath.."/lib/sculpt/scan_static.lua"),
import_static = dofile(wea.modpath.."/lib/sculpt/import_static.lua"),
parse_static = dofile(wea.modpath.."/lib/sculpt/parse_static.lua")
}
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-- scan_sculpt is called after everything is loaded in the main init file
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return sculpt
-- TODO: Automatically find & register all text file based brushes in the brushes directory
-- TODO: Implement automatic scaling of static brushes to the correct size. We have scale already, but we probably need to implement a proper 2d canvas scaling algorithm. Some options to consider: linear < [bi]cubic < nohalo/lohalo
-- Note that we do NOT automatically find & register computed brushes because that's an easy way to execute arbitrary Lua code & cause a security issue unless handled very carefully