-- Dump your own in the directory `worldeditadditions/lib/sculpt/brushes` (relative to the WorldEditAdditions git repository root), and WorldEditAdditions will automatically read them!
--
-- See the documentation for more information: <https://worldeditadditions.mooncarrot.space/Reference/#sculpt>
-- TODO: Implement automatic scaling of static brushes to the correct size. We have scale already, but we probably need to implement a proper 2d canvas scaling algorithm. Some options to consider: linear < [bi]cubic < nohalo/lohalo
-- Note that we do NOT automatically find & register computed brushes because that's an easy way to execute arbitrary Lua code & cause a security issue unless handled very carefully