2021-02-24 16:40:53 +00:00
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-- ███████ ██████ ███████ ██████ ████████
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-- ██ ██ ██ ██ ██ ██
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-- ███████ ██████ █████ ██ ██
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-- ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ███████ ██████ ██
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2021-03-11 04:56:38 +00:00
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local wea = worldeditadditions
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2021-02-24 16:40:53 +00:00
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worldedit.register_command("srect", {
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params = "[<axis1> [<axis2>]] <length>",
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description = "Set WorldEdit region position 2 at a set distance along 2 axes.",
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2021-03-01 21:16:23 +00:00
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privs = { worldedit = true },
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2021-02-25 03:35:20 +00:00
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require_pos = 1,
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parse = function(params_text)
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2021-03-11 04:56:38 +00:00
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local vec, tmp = vector.new(0, 0, 0), {}
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2021-03-01 21:08:32 +00:00
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local find = wea.split(params_text, "%s", false)
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2021-03-10 21:21:33 +00:00
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local ax1, ax2 = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), (tostring(find[2]):match('[xyz]') or "g"):sub(1,1)
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2021-03-09 19:05:03 +00:00
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local sn1, sn2, len = wea.getsign(find[1]), wea.getsign(find[2]), find[table.maxn(find)]
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2021-03-01 21:08:32 +00:00
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2021-03-09 19:05:03 +00:00
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tmp.len = tonumber(len)
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2021-03-01 21:08:32 +00:00
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-- If len == nill cancel the operation
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2021-03-10 21:21:33 +00:00
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if not tmp.len then return false, "No length specified." end
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-- If axis is bad send "get" order
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2021-03-09 19:05:03 +00:00
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if ax1 == "g" then tmp.get = true
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else vec[ax1] = sn1 * tmp.len end
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2021-03-10 21:21:33 +00:00
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if ax2 == "g" then tmp.get = true
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else vec[ax2] = sn2 * tmp.len end
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2021-03-01 21:08:32 +00:00
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2021-03-10 21:21:33 +00:00
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tmp.axes = ax1..","..ax2
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2021-03-09 19:05:03 +00:00
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return true, vec, tmp
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2021-03-11 20:59:04 +00:00
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-- tmp carries:
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-- The length (len) arguement to the main function for use if "get" is invoked there
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-- The bool value "get" to tell the main function if it needs to populate missing information in vec
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-- The string "axes" to tell the main function what axes are and/or need to be populated if "get" is invoked
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2021-02-24 16:40:53 +00:00
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end,
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2021-03-09 19:05:03 +00:00
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func = function(name, vec, tmp)
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if tmp.get then
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2021-03-11 04:56:38 +00:00
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local ax, dir = wea.player_axis2d(name)
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2021-03-10 21:21:33 +00:00
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if not tmp.axes:find("[xz]") then vec[ax] = tmp.len * dir end
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if not tmp.axes:find("y") then vec.y = tmp.len end
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2021-03-09 19:05:03 +00:00
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end
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2021-02-25 03:35:20 +00:00
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2021-03-09 19:19:47 +00:00
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local p2 = vector.add(vec,worldedit.pos1[name])
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2021-02-24 16:40:53 +00:00
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worldedit.pos2[name] = p2
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worldedit.mark_pos2(name)
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2021-02-26 04:22:39 +00:00
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return true, "position 2 set to " .. minetest.pos_to_string(p2)
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2021-02-24 16:40:53 +00:00
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end,
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})
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-- Tests
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2021-02-26 04:22:39 +00:00
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-- /multi //fp set1 -63 19 -20 //srect 5
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2021-02-28 19:59:46 +00:00
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-- /multi //fp set1 -63 19 -20 //srect z 5
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-- /multi //fp set1 -63 19 -20 //srect a z 5
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-- /multi //fp set1 -63 19 -20 //srect z a 5
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-- /multi //fp set1 -63 19 -20 //srect -z 5
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-- /multi //fp set1 -63 19 -20 //srect a -x 5
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-- /multi //fp set1 -63 19 -20 //srect -x -a 5
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2021-03-09 19:05:03 +00:00
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-- lua vec = vector.new(15,-12,17); vec["len"] = 5; vec.get = true; vec2 = vector.add(vector.new(1,1,1),vec) print(vec2.x,vec2.y,vec2.z,vec2.len)
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