Minetest-WorldEditAdditions/worldeditadditions_commands/commands/selectors/srect.lua

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-- ███████ ██████ ███████ ██████ ████████
-- ██ ██ ██ ██ ██ ██
-- ███████ ██████ █████ ██ ██
-- ██ ██ ██ ██ ██ ██
-- ███████ ██ ██ ███████ ██████ ██
worldedit.register_command("srect", {
params = "[<axis1> [<axis2>]] <length>",
description = "Set WorldEdit region position 2 at a set distance along 2 axes.",
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privs = { worldedit = true },
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require_pos = 1,
parse = function(params_text)
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local wea = worldeditadditions
local find = wea.split(params_text, "%s", false)
local ax1, ax2, len = find[1], find[2], find[table.maxn(find)]
-- If ax1 is bad set to player facing dir
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if ax1 == len or not ax1:match('[xyz]') then ax1 = "get"
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else
local success, value = wea.getsign(ax1, "int")
if not success then return success, value
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else ax1 = { value, ax1:gsub('[^xyz]', ''):sub(1, 1) } end
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end
-- If ax2 is bad set to +y
if not ax2 or ax2 == len or not ax2:match('[xyz]') then ax2 = "y" end
local success, value = wea.getsign(ax2, "int")
if not success then return success, value end
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ax2 = { value, ax2:gsub('[^xyz]', ''):sub(1, 1) }
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len = tonumber(len)
-- If len == nill cancel the operation
if len == nil then
return false, "No length specified."
end
return true, ax1, ax2, len
end,
func = function(name, axis1, axis2, len)
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if axis1 == "get" then axis1 = worldeditadditions.player_axis2d(name) end
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local p2 = vector.new(worldedit.pos1[name])
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p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1]
p2[axis2[2]] = p2[axis2[2]] + tonumber(len) * axis2[1]
worldedit.pos2[name] = p2
worldedit.mark_pos2(name)
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return true, "position 2 set to " .. minetest.pos_to_string(p2)
end,
})
-- Tests
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-- /multi //fp set1 -63 19 -20 //srect 5
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-- /multi //fp set1 -63 19 -20 //srect z 5
-- /multi //fp set1 -63 19 -20 //srect a z 5
-- /multi //fp set1 -63 19 -20 //srect z a 5
-- /multi //fp set1 -63 19 -20 //srect -z 5
-- /multi //fp set1 -63 19 -20 //srect a -x 5
-- /multi //fp set1 -63 19 -20 //srect -x -a 5