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local wea_c = worldeditadditions_core
local v3 = worldeditadditions_core.Vector3
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---
-- @module worldeditadditions_core
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--- Returns the player's position (at leg level).
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-- @param name string The name of the player to return facing direction of.
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-- @return vector Returns position.
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function wea_c . player_vector ( name )
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return v3.clone ( minetest.get_player_by_name ( name ) : get_pos ( ) )
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end
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--- Returns the player's facing info including relative DIRs.
-- @param name string The name of the player to return facing direction of.
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-- @returns table(vector3+) xyz raw values and {axis,sign} tables for facing direction and relative direction keys (front, back, left, right, up, down).
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function wea_c . player_dir ( name )
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local dir = v3.clone ( minetest.get_player_by_name ( name ) : get_look_dir ( ) )
local abs = dir : abs ( )
-- Facing info
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if abs.x > abs.z then dir.facing = { axis = " x " , sign = wea_c.getsign ( dir.x ) }
else dir.facing = { axis = " z " , sign = wea_c.getsign ( dir.z ) } end
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-- Set front and back
dir.front = dir.facing
dir.back = { axis = dir.facing . axis , sign = dir.facing . sign *- 1 }
-- Set left and right
if dir.facing . axis == " x " then dir.left = { axis = " z " , sign = dir.facing . sign }
else dir.left = { axis = " x " , sign = dir.facing . sign *- 1 } end
dir.right = { axis = dir.left . axis , sign = dir.left . sign *- 1 }
-- Set up and down
dir.up = { axis = " y " , sign = 1 }
dir.down = { axis = " y " , sign =- 1 }
return dir
end
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-- /lua print(Vector3.clone(minetest.get_player_by_name(myname):get_look_dir()))
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--- DEPRECATED =================================================================
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-- TODO: Refactor commands that use the following functions to use player_dir then delete these functions
--- Returns the player's facing direction on the horizontal axes only.
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-- @deprecated Use wea_c.player_dir instead.
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-- @param name string The name of the player to return facing direction of.
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-- @return string,int Returns axis name and sign multiplier.
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function wea_c . player_axis2d ( name )
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-- minetest.get_player_by_name("singleplayer"):
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local dir = minetest.get_player_by_name ( name ) : get_look_dir ( )
local x , z = math.abs ( dir.x ) , math.abs ( dir.z )
if x > z then return " x " , dir.x > 0 and 1 or - 1
else return " z " , dir.z > 0 and 1 or - 1 end
end
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--- Returns the axis and sign of the axis to the left of the input axis.
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-- @deprecated Use wea_c.player_dir instead.
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-- @param axis string x or z.
-- @param sign int Sign multiplier.
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-- @return string,int Returns axis name and sign multiplier.
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function wea_c . axis_left ( axis , sign )
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if not axis : match ( " [xz] " ) then return false , " Error: Not a horizontal axis! "
elseif axis == " x " then return true , " z " , sign
else return true , " x " , - sign end
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end
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--- Dehumanize Direction: translates up, down, left, right, front, into xyz based on player orientation.
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-- @deprecated Use wea_c.player_dir instead.
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-- @param name string The name of the player to return facing direction of.
-- @param dir string Relative direction to translate.
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-- @return string Returns axis name and sign multiplier.
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function wea_c . dir_to_xyz ( name , dir )
local axfac , drfac = wea_c.player_axis2d ( name )
local _ , axlft , drlft = wea_c.axis_left ( axfac , drfac )
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if dir : match ( " front " ) or dir : match ( " back " ) then
return axfac , dir : match ( " front " ) and drfac or - drfac
elseif dir : match ( " left " ) or dir : match ( " right " ) then
return axlft , dir : match ( " left " ) and drlft or - drlft
elseif dir : match ( " up " ) or dir : match ( " down " ) then
return " y " , dir == " down " and - 1 or 1
else return false , " \" " .. dir .. " \" not a recognized direction! Try: (up | down | left | right | front | back) " end
end