Minetest-WorldEditAdditions/README.md

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# Minetest-WorldEditAdditions
> Extra tools and commands to extend WorldEdit for Minetest
## Current commands:
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**Quick Reference:**
- `//floodfill [<replace_node> [<radius>]]`
- `//overlay <node_name>`
- `//ellipsoid <rx> <ry> <rz> <node_name>`
- `//hollowellipsoid <rx> <ry> <rz> <node_name>`
### `//floodfill [<replace_node> [<radius>]]`
Floods all connected nodes of the same type starting at _pos1_ with <replace_node> (which defaults to `water_source`), in a sphere with a radius of <radius> (which defaults to 50).
```
//floodfill
//floodfill water_source 50
//floodfill glass 25
```
### `//overlay <node_name>`
Places <replace_node> in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with <replace_node>.
Will also work in caves, as it scans columns of nodes from top to bottom, skipping every non-air node until it finds one - and only then will it start searching for a node to place the target node on top of.
Note that all-air columns are skipped - so if you experience issues with it not overlaying correctly, try `//expand down 1` to add an extra node's space to your defined region.
```
//overlay grass
//overlay glass
//overlay grass_with_dirt
```
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### `//ellipsoid <rx> <ry> <rz> <node_name>`
Creates a solid ellipsoid at position 1 with the radius `(rx, ry, rz)`.
```
//ellipsoid 10 5 15 ice
//ellipsoid 3 5 10 dirt
//ellipsoid 20 10 40 air
```
### `//hollowellipsoid <rx> <ry> <rz> <node_name>`
Creates a hollow ellipsoid at position 1 with the radius `(rx, ry, rz)`. Works the same way as `//ellipsoid` does.
```
//hollowellipsoid 10 5 15 glass
//hollowellipsoid 21 11 41 stone
```