Minetest-WorldEditAdditions/worldeditadditions_farwand/lib/multiwand.lua

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local wea_c = worldeditadditions_core
local wea = worldeditadditions
local Vector3 = wea_c.Vector3
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local function push_pos(player_name, pos)
if player_name == nil then return end
if pos == nil then
worldedit.player_notify(player_name, "[multi wand] Error: Too far away (try raising your maxdist with //farwand maxdist <number>)")
else
pos = Vector3.clone(pos)
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wea_c.pos.push(player_name, pos)
worldedit.player_notify(player_name, "[multi wand] Added "..pos..". "..wea_c.pos.count(player_name).." points now registered.")
end
end
local function pop_pos(player_name)
if player_name == nil then return end
local count_before = wea_c.pos.count(player_name)
wea_c.pos.pop(player_name)
local count_after = wea_c.pos.count(player_name)
if count_before > 0 then
worldedit.player_notify(player_name, "[multi wand] "..count_before.." -> "..count_after.." points registered")
else
worldedit.player_notify(player_name, "[multi wand] No points registered")
end
end
minetest.register_tool(":worldeditadditions:multiwand", {
description = "WorldEditAdditions multi-point wand",
inventory_image = "worldeditadditions_multiwand.png",
on_place = function(itemstack, player, pointed_thing)
-- Right click when pointing at something
-- Pointed thing: https://rubenwardy.com/minetest_modding_book/lua_api.html#pointed_thing
local player_name = player:get_player_name()
wea_c.pos.compat_worldedit_get(player_name)
-- print("[farwand] on_place", player_name)
pop_pos(player_name)
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end,
on_use = function(itemstack, player, pointed_thing)
-- Left click when pointing at something or nothing
local player_name = player:get_player_name()
wea_c.pos.compat_worldedit_get(player_name)
-- print("[farwand] on_use", player_name)
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local looking_pos, node_id = wea.farwand.do_raycast(player)
push_pos(player_name, looking_pos)
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end,
on_secondary_use = function(itemstack, player, pointed_thing)
-- Right click when pointing at nothing
local player_name = player:get_player_name()
-- print("[farwand] on_secondary_use", player_name)
wea_c.pos.compat_worldedit_get(player_name)
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-- local looking_pos, node_id = do_raycast(player)
pop_pos(player_name)
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end
})