Minetest-WorldEditAdditions/worldeditadditions_commands/commands/overlay.lua

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local wea_c = worldeditadditions_core
local wea = worldeditadditions
local Vector3 = wea_c.Vector3
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-- ██████ ██ ██ ███████ ██████ ██ █████ ██ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██ ██ █████ ██████ ██ ███████ ████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██████ ████ ███████ ██ ██ ███████ ██ ██ ██
worldeditadditions_core.register_command("overlay", {
params = "<replace_node_a> [<chance_a>] <replace_node_b> [<chance_b>] [<replace_node_N> [<chance_N>]] ...",
description = "Places <replace_node_a> in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with <replace_node_a>. Optionally supports a mix of nodes and chances, as in //mix and //replacemix.",
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privs = { worldedit = true },
require_pos = 2,
parse = function(params_text)
local success, node_list = wea_c.parse.weighted_nodes(
wea_c.split_shell(params_text)
)
return success, node_list
end,
nodes_needed = function(name)
-- //overlay only modifies up to 1 node per column in the selected region
local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
return (pos2.x - pos1.x) * (pos2.y - pos1.y)
end,
func = function(name, node_list)
local start_time = wea_c.get_ms_time()
local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
local changes = wea.overlay(
pos1, pos2,
node_list
)
local time_taken = wea_c.get_ms_time() - start_time
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minetest.log("action", name .. " used //overlay at " .. pos1 .. " - "..pos2..", replacing " .. changes.updated .. " nodes and skipping " .. changes.skipped_columns .. " columns in " .. time_taken .. "s")
return true, changes.updated .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. wea_c.format.human_time(time_taken)
end
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})