Minetest-WorldEditAdditions/worldeditadditions_commands/commands/move.lua

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local wea = worldeditadditions
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local wea_c = worldeditadditions_core
local Vector3 = wea_c.Vector3
local function parse_stage2(name, parts)
local do_airapply = false
if parts[#parts] == "aa" or parts[#parts] == "airapply" then
do_airapply = true
table.remove(parts, #parts)
end
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local success, vpos1, vpos2 = wea_c.parse.axes(
parts,
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wea_c.player_dir(name)
)
if not success then return success, vpos1 end
-- In this case, we aren't interested in keeping the multidirectional shape changing information insomuch as an offset to which we should shift the region's contents to.
local offset = vpos1 + vpos2
if offset == Vector3.new() then
return false, "Refusing to move region a distance of 0 nodes"
end
return true, offset:floor(), do_airapply
end
-- ███ ███ ██████ ██ ██ ███████
-- ████ ████ ██ ██ ██ ██ ██
-- ██ ████ ██ ██ ██ ██ ██ █████
-- ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██████ ████ ███████
worldeditadditions_core.register_command("move+", { -- TODO: Make this an override
params = "<axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]] [aa|airapply]",
description = "Moves the defined region to another location - potentially across multiple axes at once.",
privs = { worldedit = true },
require_pos = 2,
parse = function(params_text)
if not params_text then params_text = "" end
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local parts = wea_c.split_shell(params_text)
return true, parts
end,
nodes_needed = function(name)
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
end,
func = function(name, parts)
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local start_time = wea_c.get_ms_time()
local success_a, copy_offset, do_airapply = parse_stage2(name, parts)
if not success_a then return success_a, copy_offset end
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--- 1: Calculate the source & target regions
-----------------------------------------------------------------------
local source_pos1 = Vector3.clone(worldedit.pos1[name])
local source_pos2 = Vector3.clone(worldedit.pos2[name])
local target_pos1 = source_pos1 + copy_offset
local target_pos2 = source_pos2 + copy_offset
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-- 2: Move the nodes
-----------------------------------------------------------------------
local success_b, nodes_modified = wea.move(
source_pos1, source_pos2,
target_pos1, target_pos2,
do_airapply
)
if not success_b then return success_b, nodes_modified end
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-- 3: Update the defined region
-----------------------------------------------------------------------
wea_c.pos.set1(name, target_pos1)
wea_c.pos.set2(name, target_pos2)
-- worldedit.pos1[name] = target_pos1
-- worldedit.pos2[name] = target_pos2
-- worldedit.marker_update(name)
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local time_taken = wea_c.get_ms_time() - start_time
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minetest.log("action", name.." used //move+ from "..source_pos1.." - "..source_pos2.." to "..target_pos1.." - "..target_pos2..", modifying "..nodes_modified.." nodes in "..wea_c.format.human_time(time_taken))
return true, nodes_modified.." nodes moved using offset "..copy_offset.." in "..wea_c.format.human_time(time_taken)
end
})