SystemQuery: start filling out fetch_table properly, but it's still unfinished
...hey, at least we know what we're doing nwo and have a plan!
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3 changed files with 41 additions and 12 deletions
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@ -5,6 +5,9 @@ import { once, EventEmitter } from 'events';
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import Agent from './agent/Agent.mjs';
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import InfoBroker from './core/InfoBroker.mjs';
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import ItemQueue from './async/ItemQueue.mjs';
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class SystemQuery extends EventEmitter {
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constructor(config, mode = "agent") {
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super();
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@ -32,15 +35,15 @@ class SystemQuery extends EventEmitter {
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async handle_query(peer, msg) {
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// 1: Validate input
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if(typeof msg.table !== "string"
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|| !this.info.is_valid_table(msg.table)) return;
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if(typeof msg.name !== "string"
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|| !this.info.is_valid_table(msg.name)) return;
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// 2: Fetch system info
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let table = await this.info.fetch_table(msg.table);
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let table = await this.info.fetch_table(msg.name);
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if(table === null) return;
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// 3: Return to requester
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await peer.send("query-response", { result: table });
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await peer.send("query-response", { name: msg.name, table });
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}
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async handle_query_response(peer, msg) {
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@ -54,22 +57,43 @@ class SystemQuery extends EventEmitter {
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// If it isn't valid for us, it ain't gonna be valid for anyone else....
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if(!this.info.is_valid_table(name)) return null;
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const queue = new p_queue({ })
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const peers_seen = [];
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while(peers_seen.length < this.agent.connected_peers.length) {
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}
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const queue = new ItemQueue();
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const handle_response = (peer, msg) => {
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// TODO: Validate response. Is it the right table? Is it even a table? Note that multiple fetch_table calls may be running in parallel, so we should not make too much of a fuss if we get the wrong table by accident.
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// TODO: It would be seriously cool to have fetch_table() be an async generator that yields pairs of peer ids and tables as they come in.
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if(no_peers_left_or_hit_timeout) {
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this.off("message-query-response", handle_response);
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if(typeof msg !== "object"
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|| typeof msg.table !== "object"
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|| typeof msg.name !== "string") {
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l.debug(`Discarding invalid table from peer ${peer.id_short}`);
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return;
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}
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// If it's not the right table, ignore it
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if(msg.name !== name) return;
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queue.push({ peer, table: msg.table });
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};
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this.on("message-query-response", handle_response);
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// Only *after* we have our listeners in place do we then broadcast the
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// query. Note that despite not having entered the below while loop yet,
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// we do not drop any messages due to the use of the ItemQueue.
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this.agent.broadcast(`query`, { name });
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while(peers_seen.length < this.agent.connected_peers.length) {
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let next = queue.pop(this.config.net.table_config);
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if(typeof next === "undefined") // We timed out
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break;
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yield next;
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}
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this.off("message-query-response", handle_response);
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// FUTURE: Add a cache here? Note that we also do not listen for query responses unless we've asked for a table.
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}
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}
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@ -13,6 +13,7 @@ class ItemQueue extends EventEmitter {
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constructor() {
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super();
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this.items = [];
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}
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@ -20,3 +20,7 @@ port = 5252
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# The number of retries when connecting to peers.
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# Exponential backoff on retries is enforced
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peer_retries = 5
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# Wait this number of seconds before giving up on receiving a table from peers.
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# Decimal values are allowed, and will be rounded to the nearest millisecond.
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table_timeout = 5
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