Agent: refactor such that it can be used as a base class
In the future, this will make it much easier to refactor into a library. The plan is to allow Agent to have subsystems, but only those which are related to managing peer-to-peer message and not application-specific stuff. For example, wemight have a MeshRouting subsystem that listens for messages and conditionally forwards them based on the content of the message.
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2 changed files with 50 additions and 3 deletions
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@ -3,6 +3,7 @@
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import fs from 'fs';
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import os from 'os';
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import path from 'path';
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import { EventEmitter } from 'events';
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import log from '../io/NamespacedLog.mjs'; const l = log("agent");
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@ -12,8 +13,10 @@ import PeerServer from './PeerServer.mjs';
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import parse_peer_name from '../parse/peer_name.mjs';
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import hostuuid from '../io/hostuuid.mjs';
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class Agent {
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class Agent extends EventEmitter {
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constructor(config) {
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super();
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this.config = config;
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}
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@ -58,6 +61,8 @@ class Agent {
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this.server.on("message-peerlist-request", this.__send_peer_list.bind(this));
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this.server.on("message-peerlist-response", this.__handle_peer_list.bind(this));
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this.server.on("message", this.handle_message.bind(this));
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this.server.on("destroy", this.handle_destroy.bind(this));
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///
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// 4: Start listening
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@ -112,6 +117,44 @@ class Agent {
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else
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l.log(`No new peers in peerlist sent by ${peer.id_short}`);
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}
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handle_message(peer, event_name, msg) {
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this.emit("message", peer, event_name, msg);
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this.emit(`message-${event_name}`, peer, msg);
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}
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handle_destroy(peer_info) {
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const index = this.connected_peers.indexOf(peer);
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if(index > -1)
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this.connected_peers.splice(index, 1);
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// Remember, this is the address:port of the connecting port, NOT the server we would connect to to re-establish a connection!
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l.log(`Peer ${peer_info.id_short} from ${peer_info.remote.address}:${peer_info.remote.port} disconnected`);
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this.emit("disconnect", peer_info);
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}
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/**
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* Sends a message to 1 or more peers.
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* @param {string|Peer|string[]|Peer[]} peer_id Either the peer id or the peer itself to which we should send the message. May also be an array of arbitrarily mixed items - in which case the message will be sent to all the specified peers in parallel. The order which peers are messaged is undefined.
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* @param {string} event_name The name of the event to send.
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* @param {Object} msg The message itself to send.
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* @return {Promise} A Promise that resolves (or potentially rejects) when the message has been sent.
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*/
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async send(peer_id, event_name, msg) {
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return await this.server.send(peer_id, event_name, msg);
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}
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/**
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* Sends a message in parallel to all peers to which we have an established
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* connection.
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* The order which peers are messaged is undefined.
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* @param {string} event_name The name of the event to send.
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* @param {Object} msg The message itself to send.
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* @return {Promise} A Promise that resolves (or potentially rejects) when the message has been sent.
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*/
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async broadcast(event_name, msg) {
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return await this.server.broadcast(event_name, msg);
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}
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}
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export default Agent;
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@ -96,8 +96,12 @@ class PeerServer extends EventEmitter {
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if(index > -1)
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this.connected_peers.splice(index, 1);
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l.log(`Peer ${peer.id_short} from ${peer.address}:${peer.port} disconnected`);
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this.emit("disconnect", peer.remote_endpoint);
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this.emit("disconnect", {
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id: peer.id,
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id_short: peer.id_short,
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// Remember, this is the address:port of the connecting port, NOT the server we would connect to to re-establish a connection!
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remote: peer.remote_endpoint
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});
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}
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/**
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