161 lines
4.6 KiB
Lua
161 lines
4.6 KiB
Lua
-------------------------------------
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-- Maze generation script
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-------------------------------------
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-- A test by @Starbeamrainbowlabs
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---------------------------------------------
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-- Intelligent table printing function
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---------------------------------------------
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-- From http://coronalabs.com/blog/2014/09/02/tutorial-printing-table-contents/
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function print_r ( t )
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local print_r_cache={}
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local function sub_print_r(t,indent)
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if (print_r_cache[tostring(t)]) then
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print(indent.."*"..tostring(t))
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else
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print_r_cache[tostring(t)]=true
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if (type(t)=="table") then
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for pos,val in pairs(t) do
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if (type(val)=="table") then
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print(indent.."["..pos.."] => "..tostring(t).." {")
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sub_print_r(val,indent..string.rep(" ",string.len(pos)+8))
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print(indent..string.rep(" ",string.len(pos)+6).."}")
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elseif (type(val)=="string") then
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print(indent.."["..pos..'] => "'..val..'"')
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else
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print(indent.."["..pos.."] => "..tostring(val))
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end
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end
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else
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print(indent..tostring(t))
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end
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end
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end
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if (type(t)=="table") then
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print(tostring(t).." {")
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sub_print_r(t," ")
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print("}")
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else
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sub_print_r(t," ")
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end
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print()
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end
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if arg[1] ~= nil then
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width = tonumber(arg[1])
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else
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width = 35
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end
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if arg[2] ~= nil then
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height = tonumber(arg[2])
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else
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height = 15
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end
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----------------------------------
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-- function to print out the world
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----------------------------------
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function printspace(space, w, h)
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for y = 0, h - 1, 1 do
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local line = ""
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for x = 0, w - 1, 1 do
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line = line .. space[y][x]
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end
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print(line)
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end
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end
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-- Initialise the world
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start_time = os.clock()
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function generate_maze(seed, width, height)
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-- minetest.log("action", "width: "..width..", height: "..height)
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math.randomseed(seed) -- seed the random number generator with the system clock
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width = width - 1
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height = height - 1
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local world = {}
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for y = 0, height, 1 do
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world[y] = {}
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for x = 0, width, 1 do
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world[y][x] = "#"
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end
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end
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-- do a random walk to create pathways
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local nodes = {} -- the nodes left that we haven't investigated
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local curnode = 1 -- the node we are currently operating on
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local cx, cy = 1, 1 -- our current position
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table.insert(nodes, { x = cx, y = cy })
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world[cy][cx] = " "
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while #nodes > 0 do
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-- io.write("Nodes left: " .. curnode .. "\r")
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--print("Nodes left: " .. #nodes)
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--print("Currently at (" .. cx .. ", " .. cy .. ")")
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local directions = "" -- the different directions we can move
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if cy - 2 > 0 and world[cy - 2][cx] == "#" then
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directions = directions .. "u"
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end
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if cy + 2 < height and world[cy + 2][cx] == "#" then
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directions = directions .. "d"
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end
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if cx - 2 > 0 and world[cy][cx - 2] == "#" then
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directions = directions .. "l"
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end
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if cx + 2 < width and world[cy][cx + 2] == "#" then
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directions = directions .. "r"
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end
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--print("radar output: '" .. directions .. "' (length: " .. #directions .. "), curnode: " .. curnode)
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if #directions > 0 then
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-- we still have somewhere that we can go
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--print("This node is not a dead end yet.")
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local curdirnum = math.random(1, #directions)
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local curdir = string.sub(directions, curdirnum, curdirnum)
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if curdir == "u" then
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world[cy - 1][cx] = " "
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world[cy - 2][cx] = " "
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cy = cy - 2
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elseif curdir == "d" then
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world[cy + 1][cx] = " "
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world[cy + 2][cx] = " "
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cy = cy + 2
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elseif curdir == "l" then
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world[cy][cx - 1] = " "
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world[cy][cx - 2] = " "
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cx = cx - 2
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elseif curdir == "r" then
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world[cy][cx + 1] = " "
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world[cy][cx + 2] = " "
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cx = cx + 2
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end
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table.insert(nodes, { x = cx, y = cy })
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else
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--print("The node at " .. curnode .. " is a dead end.")
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table.remove(nodes, curnode)
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if #nodes > 0 then
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--print("performing teleport.");
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curnode = math.random(1, #nodes)
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--print("New node: " .. curnode)
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-- print("Nodes table: ")
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-- print_r(nodes)
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cx = nodes[curnode]["x"]
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cy = nodes[curnode]["y"]
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else
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--print("Maze generation complete, no teleportation necessary.")
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end
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end
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--printspace(world, width, height)
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end
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return world
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end
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local world = generate_maze(os.time(), width, height)
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printspace(world, width, height)
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end_time = os.clock()
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print("Generation completed in " .. (end_time - start_time) .. "s.")
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