163 lines
5.3 KiB
Lua
163 lines
5.3 KiB
Lua
-------------------------------------
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-- Maze generation script
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-------------------------------------
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-- A test by @Starbeamrainbowlabs
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local M = {}
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-- Intelligent table printing function: http://coronalabs.com/blog/2014/09/02/tutorial-printing-table-contents/
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-- if arg[1] ~= nil then
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-- width = tonumber(arg[1])
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-- else
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-- width = 35
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-- end
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-- if arg[2] ~= nil then
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-- height = tonumber(arg[2])
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-- else
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-- height = 15
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-- end
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----------------------------------
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-- function to print out the world
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----------------------------------
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function M.printspace(space, w, h)
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for y = 0, h - 1, 1 do
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local line = ""
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for x = 0, w - 1, 1 do
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line = line .. space[y][x]
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end
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print(line)
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end
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end
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-- Initialise the world
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function M.generate_maze(seed, width, height, path_length, path_width)
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start_time = os.clock()
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if not path_length then path_length = 2 end
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if not path_width then path_width = 1 end
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math.randomseed(seed) -- seed the random number generator with the system clock
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-- width = width - 1
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-- height = height - 1
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local world = {}
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for y = 0, height, 1 do
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world[y] = {}
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for x = 0, width, 1 do
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world[y][x] = "#"
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end
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end
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-- do a random walk to create pathways
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local nodes = {} -- the nodes left that we haven't investigated
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local curnode = 1 -- the node we are currently operating on
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local cx, cy = 1, 1 -- our current position
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table.insert(nodes, { x = cx, y = cy })
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world[cy][cx] = " "
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while #nodes > 0 do
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-- io.write("Nodes left: " .. curnode .. "\r")
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--print("Nodes left: " .. #nodes)
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-- print("Currently at (" .. cx .. ", " .. cy .. "), up: "..(cy-path_length)..", down: "..cy+path_length..", left: "..cx-path_length..", right: "..cx+path_length..", width: "..width..", height: "..height)
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local directions = "" -- the different directions we can move
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if cy - path_length > 0 and world[cy - path_length][cx] == "#" then
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directions = directions .. "u"
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-- print("up | cy: "..cy..", target: "..cy-path_length..", value: '"..world[cy - path_length][cx].."', path_length: "..path_length)
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end
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if cy + path_length < height-path_width and world[cy + path_length][cx] == "#" then
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directions = directions .. "d"
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-- print("down | cy: "..cy..", target: "..cy+path_length..", value: '"..world[cy + path_length][cx].."', path_length: "..path_length)
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end
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if cx - path_length > 0 and world[cy][cx - path_length] == "#" then
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directions = directions .. "l"
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-- print("left | cx: "..cx..", target: "..cx-path_length..", value: '"..world[cy][cx - path_length].."', path_length: "..path_length)
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end
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if cx + path_length < width-path_width and world[cy][cx + path_length] == "#" then
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directions = directions .. "r"
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-- print("right | cx: "..cx..", target: "..cx+path_length..", value: '"..world[cy][cx + path_length].."', path_length: "..path_length)
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end
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-- print("radar output: '" .. directions .. "' (length: " .. #directions .. "), curnode: " .. curnode)
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local shift_attention = math.random(0, 9)
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if #directions > 0 then
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-- we still have somewhere that we can go
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--print("This node is not a dead end yet.")
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local curdirnum = math.random(1, #directions)
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local curdir = string.sub(directions, curdirnum, curdirnum)
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if curdir == "u" then
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for ix = cx,cx+(path_width-1) do
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for iy = cy-path_length,cy do
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world[iy][ix] = " "
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end
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end
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-- world[cy - 1][cx] = " "
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-- world[cy - 2][cx] = " "
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cy = cy - path_length
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elseif curdir == "d" then
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for ix = cx,cx+path_width-1 do
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for iy = cy,cy+path_length+(path_width-1) do
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world[iy][ix] = " "
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end
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end
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-- world[cy + 1][cx] = " "
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-- world[cy + 2][cx] = " "
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cy = cy + path_length
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elseif curdir == "l" then
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for iy = cy,cy+path_width-1 do
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for ix = cx-path_length,cx do
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world[iy][ix] = " "
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end
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end
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-- world[cy][cx - 1] = " "
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-- world[cy][cx - 2] = " "
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cx = cx - path_length
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elseif curdir == "r" then
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for iy = cy,cy+(path_width-1) do
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for ix = cx,cx+path_length+(path_width-1) do
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world[iy][ix] = " "
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end
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end
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-- world[cy][cx + 1] = " "
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-- world[cy][cx + 2] = " "
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cx = cx + path_length
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end
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-- print("Now at ("..cx..", "..cy..")")
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-- If the number of directions we could travel in was 1, then we've just travelled in the last remaining direction possible
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if #directions > 1 then
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table.insert(nodes, { x = cx, y = cy })
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end
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else
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--print("The node at " .. curnode .. " is a dead end.")
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table.remove(nodes, curnode)
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end
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if #directions == 0 or shift_attention <= 1 then
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if #nodes > 0 then
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--print("performing teleport.");
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curnode = math.random(1, #nodes)
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cx = nodes[curnode]["x"]
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cy = nodes[curnode]["y"]
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end
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end
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-- M.printspace(world, width, height)
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-- io.read("*l")
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end
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end_time = os.clock()
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return world, (end_time - start_time) * 1000
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end
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-- local world, time = generate_maze(os.time(), width, height)
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-- printspace(world, width, height)
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-- print("Generation completed in " .. time .. "s.")
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return M
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