Commit Graph

12 Commits

Author SHA1 Message Date
Starbeamrainbowlabs a65bae20c6
fix bug where maze doesn't generate to the end of the area
Ref 
6e89fc868f
2021-12-26 23:18:42 +00:00
Starbeamrainbowlabs f3d4d46c43
Fix bug causing some parts of mazes to be unexplored
Also add seed conversion function
2020-09-28 01:25:47 +01:00
Starbeamrainbowlabs 5d26acf992
--no-invert → --toggle-invert, and add support thereto in maze_svg 2020-09-28 00:53:52 +01:00
Starbeamrainbowlabs 7c86534a13
Add svg export for 2d mazes 2020-09-27 01:37:10 +01:00
Starbeamrainbowlabs 7a2eaeac82
Comment out a workaround.
If you experience issue, get in touch
2020-05-03 16:49:21 +01:00
Starbeamrainbowlabs d077b17462
maze3d: implement path dimension customisations 2020-05-03 16:48:50 +01:00
Starbeamrainbowlabs bd73860768
check bounds properly when width_width > 1 2020-05-03 15:15:42 +01:00
Starbeamrainbowlabs aa4ce5591d
maze2d: add attention shifting mechanism 2020-05-03 14:27:18 +01:00
Starbeamrainbowlabs 0554e37fcc
maze2d: allow varying the path width & length 2020-05-03 14:23:25 +01:00
Starbeamrainbowlabs 9fabc496fb
maze.lua: add support for varying the path width and length, but we're enountering issues.
We keep getting loops, which should be impossible - and when the path 
width is more than 1 it misses out a bit in the bottom right of a corner 
from horizontal to up.
2020-05-03 02:01:40 +01:00
Starbeamrainbowlabs c3768aca2e
Create CLI
....I forgot to commit, didn't I?
2020-04-29 19:57:18 +01:00
Starbeamrainbowlabs faa2f1a36f
Makes sense to commit these to a git repository! 2020-04-29 12:31:35 +01:00