Fix some bugs in the generator

This commit is contained in:
Starbeamrainbowlabs 2020-08-27 22:37:09 +01:00
parent 5e0d97fac6
commit c3064a8469
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
2 changed files with 9 additions and 23 deletions

View file

@ -121,7 +121,7 @@ end
local function maze3d_openscad()
local world, time = maze3d.generate_maze(
setting.seed,
settings.seed,
settings.width,
settings.height,
settings.depth,

View file

@ -44,13 +44,12 @@ end
-- Initialise the world
function M.generate_maze(seed, width, height, depth, path_length, path_width, path_depth)
start_time = os.clock()
local start_time = os.clock()
if not path_length then path_length = 2 end
if not path_width then path_width = 1 end
if not path_depth then path_depth = 1 end
print("Generating maze "..width.."x"..height.."x"..depth)
-- print("Generating maze "..width.."x"..height.."x"..depth.." | path: length "..path_length.." width "..path_width.." depth "..path_depth)
math.randomseed(seed) -- seed the random number generator with the system clock
local world = {}
@ -73,48 +72,38 @@ function M.generate_maze(seed, width, height, depth, path_length, path_width, pa
while #nodes > 0 do
-- io.write("Nodes left: " .. curnode .. "\r")
--print("Nodes left: " .. #nodes)
-- print("Currently at ("..cx..", "..cy..", "..cz.."), up: "..(cy-path_length)..", down: "..cy+path_length..", left: "..cx-path_length..", right: "..cx+path_length..", d++: "..cz+path_length..", d--: "..cz-path_length..", width: "..width..", height: "..height..", depth: "..depth)
local directions = "" -- the different directions we can move in
if cz - path_length > 0 and world[cz - path_length][cy][cx] == "#" then
directions = directions .. "-"
directions = directions .. "u"
-- print("d-- | cz: "..cz..", target: "..cz-path_length..", value: '"..world[cz - path_length][cy][cx].."', path_length: "..path_length)
end
if cz + path_length < depth-path_depth and world[cz + path_length][cy][cx] == "#" then
directions = directions .. "+"
-- print("d++ | cz: "..cz..", target: "..cz+path_length..", value: '"..world[cz + path_length][cy][cx].."', path_length: "..path_length)
end
if cy - path_length > 0 and world[cz][cy - path_length][cx] == "#" then
directions = directions .. "u"
-- print("up | cy: "..cy..", target: "..cy-path_length..", value: '"..world[cz][cy - path_length][cx].."', path_length: "..path_length)
end
if cy + path_length < height-path_width and world[cz][cy + path_length][cx] == "#" then
directions = directions .. "d"
-- print("down | cy: "..cy..", target: "..cy+path_length..", value: '"..world[cz][cy + path_length][cx].."', path_length: "..path_length)
end
if cx - path_length > 0 and world[cz][cy][cx - path_length] == "#" then
directions = directions .. "l"
-- print("left | cx: "..cx..", target: "..cx-path_length..", value: '"..world[cz][cy][cx - path_length].."', path_length: "..path_length)
end
if cx + path_length < width-path_width and world[cz][cy][cx + path_length] == "#" then
directions = directions .. "r"
-- print("right | cx: "..cx..", target: "..cx+path_length..", value: '"..world[cz][cy][cx + path_length].."', path_length: "..path_length)
end
-- If this is 1 or less, then we will switch our attention to another candidate node after moving
local shift_attention = math.random(0, 3)
print("radar output: '" .. directions .. "' (length: " .. #directions .. "), curnode: " .. curnode)
--print("radar output: '" .. directions .. "' (length: " .. #directions .. "), curnode: " .. curnode)
if #directions > 0 then
-- we still have somewhere that we can go
local curdirnum = math.random(1, #directions)
local curdir = string.sub(directions, curdirnum, curdirnum)
print("chose '"..curdir.."'")
if curdir == "+" then
for iz = cz,cz+path_length+(path_depth-1) do
for ix = cx,cx+(path_width-1) do
for iy = cy,cy+(path_width-1) do
@ -152,6 +141,7 @@ function M.generate_maze(seed, width, height, depth, path_length, path_width, pa
for ix = cx,cx+(path_width-1) do
for iy = cy,cy+path_length+(path_width-1) do
world[iz][iy][ix] = " "
-- print("[tunnel/d] ("..ix..", "..iy..", "..iz..")")
end
end
end
@ -182,9 +172,7 @@ function M.generate_maze(seed, width, height, depth, path_length, path_width, pa
cx = cx + path_length
end
if #directions > 1 then
table.insert(nodes, { x = cx, y = cy, z = cz })
end
table.insert(nodes, { x = cx, y = cy, z = cz })
else
table.remove(nodes, curnode)
end
@ -198,14 +186,12 @@ function M.generate_maze(seed, width, height, depth, path_length, path_width, pa
cz = nodes[curnode]["z"]
end
end
M.printspace(world, width, height, depth)
io.read("*l")
end
end_time = os.clock()
-- WARNING: os.clock() isn't accurate, because it gives the total **CPU time**, not **real time**!
local end_time = os.clock()
return world, (end_time - start_time) * 1000
return world
end
return M