openscad.lua: make inverted simpler and more betterererererer
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1 changed files with 5 additions and 6 deletions
11
openscad.lua
11
openscad.lua
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@ -5,17 +5,16 @@ function M.write3d(maze, width, height, depth, filename)
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local inverted = true
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local out = io.open(filename, "w")
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out:write("// Generated by multimaze (lua)\n")
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out:write("// Hit the Render button (F6) to make the preview look better")
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out:write("// Hit the Render button (F6) to make the preview look better\n")
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out:write("// Uncomment to make the preview look transclucent")
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out:write("// Uncomment to make the preview look transclucent\n")
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out:write("// color(\"red\", 0.25)\n");
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if inverted then out:write("difference() {\n\tcube(size=["..scale*width..", "..scale*height..", "..scale*depth.."])")
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else out:write("union() {") end
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out:write("\n")
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out:write("union() {\n")
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for z = 0, depth - 1, 1 do
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for y = 0, height - 1, 1 do
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for x = 0, width - 1, 1 do
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if maze[z][y][x] == "#" then
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if (maze[z][y][x] == "#" and not inverted) or
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(maze[z][y][x] == " " and inverted) then
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out:write("\ttranslate(["..x*scale..", "..y*scale..", "..z*scale.."]) cube(size = "..scale..");\n")
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end
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end
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