Utilise embedded git commit.
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parent
6b4a968b87
commit
d6c8ade2fc
7 changed files with 264 additions and 62 deletions
2
cscz.sln
2
cscz.sln
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@ -27,6 +27,6 @@ Global
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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description = The C# Class Generator.
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version = 0.2
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version = 0.4
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EndGlobalSection
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EndGlobal
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@ -1,4 +1,4 @@
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cscz - The C# Class Generator, v0.3
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cscz - The C# Class Generator, {version}
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By Starbeamrainbowlabs (@SBRLabs)
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Built from https://git.starbeamrainbowlabs.com/sbrl/cscz/
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@ -4,6 +4,8 @@ using System.Diagnostics;
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using System.Reflection;
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using System.IO;
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using System.Collections.Generic;
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using SBRLUtilities;
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using System.Security.Policy;
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namespace cscz
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{
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@ -25,13 +27,8 @@ namespace cscz
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switch(args[i].Trim('-'))
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{
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case "help":
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Assembly asm = Assembly.GetExecutingAssembly();
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/*** Debug - Lists the names of all embedded resources ***
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foreach(string str in asm.GetManifestResourceNames())
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Console.WriteLine(str);*/
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StreamReader helpTextReader = new StreamReader(asm.GetManifestResourceStream(@"cscz.Help.md"));
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string helpText = helpTextReader.ReadToEnd();
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helpTextReader.Dispose();
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string helpText = EmbeddedFiles.ReadAllText(@"cscz.Help.md");
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helpText = helpText.Replace("{version}", Utilities.GetVersionText());
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Console.WriteLine(helpText);
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return 0;
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case "private":
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@ -17,7 +17,7 @@ using System.Runtime.CompilerServices;
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.4.*")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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171
cscz/SBRLUtilities/EmbeddedFiles.cs
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171
cscz/SBRLUtilities/EmbeddedFiles.cs
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@ -0,0 +1,171 @@
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using System;
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using System.Reflection;
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using System.IO;
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using System.Net.Configuration;
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using System.Threading.Tasks;
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using System.Collections.Generic;
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namespace SBRLUtilities
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{
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/// <summary>
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/// A collection of static methods for manipulating embedded resources.
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/// </summary>
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/// <description>
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/// v0.2, by Starbeamrainbowlabs <feedback@starbeamrainbowlabs.com>
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/// Last updated 8th August 2016.
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/// Licensed under MPL-2.0.
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///
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/// Changelog:
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/// v0.1 (25th July 2016):
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/// - Initial release.
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/// v0.2 (8th August 2016):
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/// - Changed namespace.
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/// </description>
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public static class EmbeddedFiles
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{
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/// <summary>
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/// An array of the filenames of all the resources embedded in the calling assembly.
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/// </summary>
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/// <value>The resource list.</value>
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public static string[] ResourceList { get {
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return Assembly.GetCallingAssembly().GetManifestResourceNames();
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}}
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public static string GetResourceListText()
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{
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StringWriter result = new StringWriter();
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result.WriteLine("Files embedded in {0}:", Assembly.GetCallingAssembly().GetName().Name);
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foreach (string filename in ResourceList)
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result.WriteLine(" - {0}", filename);
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return result.ToString();
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}
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/// <summary>
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/// Writes a list of embedded resources to the Console's standard output.
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/// </summary>
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public static void WriteResourceList()
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{
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Console.WriteLine(GetResourceListText());
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}
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/// <summary>
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/// Gets a StreamReader attached to the specified embedded resource.
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/// </summary>
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/// <param name="filename">The filename of the embedded resource to a StreamReader for.</param>
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/// <returns>A StreamReader attached to the specified embedded resource.</returns>
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public static StreamReader GetReader(string filename)
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{
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return new StreamReader(Assembly.GetCallingAssembly().GetManifestResourceStream(filename));
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}
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/// <summary>
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/// Gets the specified embedded resource's content as a byte array.
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/// </summary>
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/// <param name="filename">The filename of the embedded resource to get conteent of.</param>
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/// <returns>The specified embedded resource's content as a byte array.</returns>
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public static byte[] ReadAllBytes(string filename)
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{
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// Referencing the Result property will block until the async method completes
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return ReadAllBytesAsync(filename).Result;
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}
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/// <summary>
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/// Gets the specified embedded resource's content as a byte array asynchronously.
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/// </summary>
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/// <param name="filename">The filename of the embedded resource to get conteent of.</param>
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/// <returns>The specified embedded resource's content as a byte array.</returns>
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public static async Task<byte[]> ReadAllBytesAsync(string filename)
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{
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using (Stream resourceStream = Assembly.GetCallingAssembly().GetManifestResourceStream(filename))
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using (MemoryStream temp = new MemoryStream())
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{
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await resourceStream.CopyToAsync(temp);
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return temp.ToArray();
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}
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}
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/// <summary>
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/// Gets all the text stored in the specified embedded resource.
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/// </summary>
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/// <param name="filename">The filename to fetch the content of.</param>
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/// <returns>All the text stored in the specified embedded resource.</returns>
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public static string ReadAllText(string filename)
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{
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using (StreamReader resourceReader = new StreamReader(Assembly.GetCallingAssembly().GetManifestResourceStream(filename)))
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{
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return resourceReader.ReadToEnd();
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}
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}
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/// <summary>
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/// Gets all the text stored in the specified embedded resource asynchronously.
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/// </summary>
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/// <param name="filename">The filename to fetch the content of.</param>
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/// <returns>All the text stored in the specified embedded resource.</returns>
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public static async Task<string> ReadAllTextAsync(string filename)
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{
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using (StreamReader resourceReader = new StreamReader(Assembly.GetCallingAssembly().GetManifestResourceStream(filename)))
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{
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return await resourceReader.ReadToEndAsync();
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}
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}
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/// <summary>
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/// Enumerates the lines of text in the specified embedded resource.
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/// </summary>
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/// <param name="filename">The filename of the embedded resource to enumerate.</param>
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/// <returns>An IEnumerator that enumerates the specified embedded resource.</returns>
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public static IEnumerator<string> EnumerateLines(string filename)
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{
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using (StreamReader resourceReader = new StreamReader(Assembly.GetCallingAssembly().GetManifestResourceStream(filename)))
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{
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string nextLine;
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while ((nextLine = resourceReader.ReadLine()) != null)
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{
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yield return nextLine;
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}
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}
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}
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/// <summary>
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/// Enumerates the lines of text in the specified embedded resource asynchronously.
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/// Each successive call returns a task that, when complete, returns the next line of text stored
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/// in the embedded resource.
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/// </summary>
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/// <param name="filename">The filename of the embedded resource to enumerate.</param>
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/// <returns>An IEnumerator that enumerates the specified embedded resource.</returns>
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public static IEnumerable<Task<string>> EnumerateLinesAsync(string filename)
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{
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using (StreamReader resourceReader = new StreamReader(Assembly.GetCallingAssembly().GetManifestResourceStream(filename)))
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{
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while (!resourceReader.EndOfStream)
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{
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yield return resourceReader.ReadLineAsync();
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}
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}
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}
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/// <summary>
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/// Gets all the lines of text in the specified embedded resource.
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/// You might find EnumerateLines(string filename) more useful depending on your situation.
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/// </summary>
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/// <param name="filename">The filename to obtain the lines of text from.</param>
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/// <returns>A list of lines in the specified embedded resource.</returns>
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public static List<string> GetAllLines(string filename)
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{
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// Referencing the Result property will block until the async method completes
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return GetAllLinesAsync(filename).Result;
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}
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/// <summary>
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/// Gets all the lines of text in the specified embedded resource asynchronously.
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/// </summary>
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/// <param name="filename">The filename to obtain the lines of text from.</param>
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/// <returns>A list of lines in the specified embedded resource.</returns>
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public static async Task<List<string>> GetAllLinesAsync(string filename)
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{
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List<string> lines = new List<string>();
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IEnumerable<Task<string>> lineIterator = EnumerateLinesAsync(filename);
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foreach(Task<string> nextLine in lineIterator)
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{
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lines.Add(await nextLine);
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}
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return lines;
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}
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}
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}
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30
cscz/Utiliities.cs
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30
cscz/Utiliities.cs
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@ -0,0 +1,30 @@
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using System;
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using System.Reflection;
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using SBRLUtilities;
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namespace cscz
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{
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public static class Utilities
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{
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public static string GetFullHash()
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{
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string hash = EmbeddedFiles.ReadAllText("cscz.git-hash.txt").Trim();
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if (hash == string.Empty)
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hash = new string('?', 40);
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return hash;
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}
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public static string GetShortHash()
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{
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return GetFullHash().Substring(0, 7);
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}
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public static string GetVersionText()
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{
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Version asmVersion = Assembly.GetCallingAssembly().GetName().Version;
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return $"v{asmVersion.Major}.{asmVersion.Minor}-{GetShortHash()}";
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}
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}
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}
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108
cscz/cscz.csproj
108
cscz/cscz.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProjectGuid>{3DE7A812-1AB9-483F-A785-4497FC8FDF2C}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>cscz</RootNamespace>
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<AssemblyName>cscz</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<Description>The C# Class Generator.</Description>
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<ReleaseVersion>0.2</ReleaseVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Externalconsole>true</Externalconsole>
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<PlatformTarget>x86</PlatformTarget>
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<CustomCommands>
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<CustomCommands>
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<Command type="Execute" command="cat Carrot.cscz | ./cscz" workingdir="${TargetDir}" externalConsole="True" pauseExternalConsole="True" />
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Externalconsole>true</Externalconsole>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ClassGenerator.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<EmbeddedResource Include="Help.md" />
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<EmbeddedResource Include="git-hash.txt" />
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</ItemGroup>
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<Target Name="BeforeBuild" BeforeTargets="Build">
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<Exec Command="git rev-parse HEAD >git-hash.txt" WorkingDirectory="$(ProjectDir)" IgnoreExitCode="true" />
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</Target>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProjectGuid>{3DE7A812-1AB9-483F-A785-4497FC8FDF2C}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>cscz</RootNamespace>
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<AssemblyName>cscz</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<Description>The C# Class Generator.</Description>
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<ReleaseVersion>0.4</ReleaseVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Externalconsole>true</Externalconsole>
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<PlatformTarget>x86</PlatformTarget>
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<CustomCommands>
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<CustomCommands>
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<Command type="Execute" command="cat Carrot.cscz | ./cscz" workingdir="${TargetDir}" externalConsole="True" pauseExternalConsole="True" />
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Externalconsole>true</Externalconsole>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ClassGenerator.cs" />
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<Compile Include="Utiliities.cs" />
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<Compile Include="SBRLUtilities\EmbeddedFiles.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<EmbeddedResource Include="Help.md" />
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<EmbeddedResource Include="git-hash.txt" />
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</ItemGroup>
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<Target Name="BeforeBuild" BeforeTargets="Build">
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<Exec Command="git rev-parse HEAD >git-hash.txt" WorkingDirectory="$(ProjectDir)" IgnoreExitCode="true" />
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</Target>
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<ItemGroup>
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<Folder Include="SBRLUtilities\" />
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</ItemGroup>
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</Project>
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