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2 commits
b0548527bc
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1fb42d55d5
Author | SHA1 | Date | |
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1fb42d55d5 | |||
c4e9e8e306 |
6 changed files with 253 additions and 145 deletions
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@ -1,137 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Security.Cryptography;
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using System.IO;
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using System.Configuration;
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using System.Drawing.Text;
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namespace SpritePacker
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{
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public class Packer
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{
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private List<Sprite> sprites = new List<Sprite>();
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public Packer()
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{
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}
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public void Add(Sprite sprite)
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{
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sprites.Add(sprite);
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}
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public bool Remove(Sprite sprite)
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{
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return sprites.Remove(sprite);
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}
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public void Arrange()
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{
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List<Sprite> arrangedSprites = new List<Sprite>();
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foreach(Sprite cspr in sprites)
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{
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Point scanLines = Point.Empty;
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Point nextScanLines = new Point(int.MaxValue, int.MaxValue);
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while(true)
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{
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if (!cspr.IntersectsWith(arrangedSprites))
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break;
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// Scan along the X axis
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cspr.X = 0;
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cspr.Y = scanLines.Y;
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bool foundPosition = false;
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while(cspr.X < scanLines.X)
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{
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if (!cspr.IntersectsWith(arrangedSprites))
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{
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foundPosition = true;
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break;
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}
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// Get the edge furthest to the right
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List<Sprite> problems = cspr.GetIntersectors(arrangedSprites);
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Sprite rightProblem = problems[0];
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foreach (Sprite probSpr in problems)
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{
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if (probSpr.Right > rightProblem.Right)
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rightProblem = probSpr;
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if (probSpr.Top < nextScanLines.Y)
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nextScanLines.Y = probSpr.Top + 1;
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}
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// Move up to the position furthest to the right
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// NOTE: We may need to add one here.
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cspr.X = rightProblem.Right + 1;
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}
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if (!foundPosition)
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{
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// We didn't find anything along the x axis - let's scan the y axis next
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cspr.X = scanLines.X;
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cspr.Y = 0;
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while (cspr.Y < scanLines.Y)
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{
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if (!cspr.IntersectsWith(arrangedSprites))
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{
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foundPosition = true;
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break;
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}
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// Get the edge furthest downwards
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List<Sprite> problems = cspr.GetIntersectors(arrangedSprites);
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Sprite downProblem = problems[0];
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foreach (Sprite probSpr in problems)
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{
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if (probSpr.Bottom > downProblem.Bottom)
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downProblem = probSpr;
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if (probSpr.Left < nextScanLines.X)
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nextScanLines.X = probSpr.Left + 1;
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}
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// Move up to the position furthest downwards
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cspr.Y = downProblem.Bottom + 1;
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}
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}
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// If we found a new position, then we don't need to move the scan lines up and try again
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if (foundPosition)
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break;
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// Make sure that the next scan lines are sane
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if (nextScanLines.X == int.MaxValue)
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nextScanLines.X = scanLines.X;
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if (nextScanLines.Y == int.MaxValue)
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nextScanLines.Y = scanLines.Y;
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// If the next scan lines and the current scan lines are identical,
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// then something is very wrong
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if(nextScanLines.Equals(scanLines))
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throw new Exception("Failed to find the next set of lines to scan!");
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// Move the scan lines up to the next nearest ones we've found
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scanLines = nextScanLines;
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nextScanLines = new Point(int.MaxValue, int.MaxValue);
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}
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arrangedSprites.Add(cspr);
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}
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// We don't need to copy the list of arranged sprites across to the main list here
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// because Sprite is a class and classes are passed by _reference_.
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}
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public override string ToString()
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{
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string result = string.Format("SpritePacker:");
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foreach (Sprite spr in sprites)
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result += string.Format("\t{0}\n", spr);
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return result;
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}
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}
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}
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@ -23,7 +23,9 @@ namespace SpritePacker
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private static string versionTextFilename = "SpritePacker.Resources.VersionText.txt";
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private static string versionTextFilename = "SpritePacker.Resources.VersionText.txt";
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private static string commitHashFilename = "SpritePacker.latest-commit-hash.txt";
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private static string commitHashFilename = "SpritePacker.latest-commit-hash.txt";
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private static Packer spritePacker = new Packer();
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private static SpritePacker spritePacker;
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private static string outputFilename = "spritesheet.png";
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private static List<string> values = new List<string>();
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private static List<string> values = new List<string>();
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public static bool Verbose = false;
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public static bool Verbose = false;
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@ -60,11 +62,15 @@ namespace SpritePacker
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switch(programMode)
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switch(programMode)
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{
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{
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case ProgramMode.Normal:
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case ProgramMode.Normal:
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if(values.Count == 0)
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if (values.Count == 0) {
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{
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Console.Error.WriteLine("Error: No filenames specified!");
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Console.Error.WriteLine("Error: No filenames specified!");
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return 1;
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return 1;
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}
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}
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// Set the output filename to be equal to the first filename in the list
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outputFilename = values[0];
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values.RemoveAt(0);
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RunNormal();
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RunNormal();
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break;
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break;
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case ProgramMode.DisplayHelpText:
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case ProgramMode.DisplayHelpText:
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@ -89,9 +95,11 @@ namespace SpritePacker
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public static void RunNormal()
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public static void RunNormal()
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{
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{
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spritePacker = new SpritePacker(Verbose);
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addSprites(values);
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addSprites(values);
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spritePacker.Arrange();
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spritePacker.Arrange();
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Console.WriteLine(spritePacker.ToString());
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Console.WriteLine(spritePacker.ToString());
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spritePacker.Output(outputFilename);
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}
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}
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private static void addSprites(List<string> filenames)
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private static void addSprites(List<string> filenames)
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@ -1,8 +1,8 @@
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SpritePacker {version}, by Starbeamrainbowlabs
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SpritePacker {version}, by Starbeamrainbowlabs
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Built at {build-date} from git commit {commit-hash}
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Built at {build-date}
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Usage:
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Usage:
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mono ./SpritePacker.exe [flags] [filenames]
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mono ./SpritePacker.exe [flags] /path/to/output/file.png [filenames]
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--help Shows this help message.
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--help Shows this help message.
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--version Shows the version information.
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--version Shows the version information.
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Runtime.Remoting.Messaging;
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namespace SpritePacker
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namespace SpritePacker
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{
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{
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@ -8,6 +9,7 @@ namespace SpritePacker
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{
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{
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private Rectangle area;
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private Rectangle area;
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private string filename;
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private string filename;
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private Image image;
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public Rectangle Area
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public Rectangle Area
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{
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{
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@ -19,7 +21,9 @@ namespace SpritePacker
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get { return filename; }
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get { return filename; }
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set { filename = value; }
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set { filename = value; }
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}
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}
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public Image Image { get { return image; } }
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public Point Location { get { return new Point(X, Y); } }
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public int X
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public int X
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{
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{
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get { return area.X; }
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get { return area.X; }
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@ -45,11 +49,15 @@ namespace SpritePacker
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public int Left { get { return area.Left; } }
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public int Left { get { return area.Left; } }
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public int Right { get { return area.Right; } }
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public int Right { get { return area.Right; } }
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public int AreaSize { get { return area.Width * area.Height; } }
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public Sprite(string inFilename)
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public Sprite(string inFilename)
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{
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{
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Filename = inFilename;
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Filename = inFilename;
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// TODO: Fill in the area automagically based on the given image
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throw new NotImplementedException("Todo: Fill in the area automagically based on the given image");
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image = Image.FromFile(filename);
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Width = image.Width;
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Height = image.Height;
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}
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}
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public static int GetLargestSize(List<Sprite> sprList)
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public static int GetLargestSize(List<Sprite> sprList)
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@ -68,6 +76,8 @@ namespace SpritePacker
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List<Sprite> result = new List<Sprite>();
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List<Sprite> result = new List<Sprite>();
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foreach(Sprite spr in spriteList)
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foreach(Sprite spr in spriteList)
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{
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{
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if (spr == this) // Don't attempt to check for collisions with ourselves
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continue;
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if (spr.IntersectsWith(this))
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if (spr.IntersectsWith(this))
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result.Add(spr);
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result.Add(spr);
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}
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}
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226
SpritePacker/SpritePacker.cs
Normal file
226
SpritePacker/SpritePacker.cs
Normal file
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@ -0,0 +1,226 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Security.Cryptography;
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using System.IO;
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using System.Configuration;
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using System.Drawing.Text;
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using System.Drawing.Imaging;
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namespace SpritePacker
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{
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public class SpritePacker
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{
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/// <summary>
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/// A list of all the sprites added to the sprite packer.
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/// </summary>
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private List<Sprite> sprites = new List<Sprite>();
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public bool Verbose { get; private set; }
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public SpritePacker(bool inVerbose = false)
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{
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Verbose = inVerbose;
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}
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/// <summary>
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/// Adds a sprite to the sprite packer.
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/// </summary>
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/// <param name="sprite">Sprite.</param>
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public void Add(Sprite sprite)
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{
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Console.WriteLine("Adding {0}.", sprite);
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sprites.Add(sprite);
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}
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/// <summary>
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/// Adds a sprite to the sprite packer.
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/// </summary>
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/// <param name="sprite">Whether a sprite was actually removed or not.</param>
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public bool Remove(Sprite sprite)
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{
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return sprites.Remove(sprite);
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}
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/// <summary>
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/// Clears the list of sprites added to the current sprite packer.
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/// </summary>
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public void Clear()
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{
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sprites.Clear();
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}
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/// <summary>
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/// Packs all the added sprites in as small a area as possible.
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/// Note that this operation may potentially be very computationally expensive.
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/// </summary>
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public void Arrange()
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{
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sortBySize();
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List<Sprite> arrangedSprites = new List<Sprite>();
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foreach(Sprite cspr in sprites)
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{
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if(Verbose) Console.WriteLine("Attempting to place {0}.", cspr);
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Point scanLines = Point.Empty;
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Point nextScanLines = new Point(int.MaxValue, int.MaxValue);
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while(true)
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{
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if (!cspr.IntersectsWith(arrangedSprites))
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break;
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if(Verbose) Console.WriteLine("Scan lines: {0}", scanLines);
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if(Verbose) Console.WriteLine("Scanning X...");
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// Scan along the X axis
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cspr.X = 0;
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cspr.Y = scanLines.Y;
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bool foundPosition = false;
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while(cspr.X <= scanLines.X)
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{
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if(Verbose) Console.Write("Position: {0} ", cspr.X);
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if (!cspr.IntersectsWith(arrangedSprites))
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{
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if(Verbose) Console.WriteLine("Found position on the X axis.");
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foundPosition = true;
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break;
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}
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// Get the edge furthest to the right
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List<Sprite> problems = cspr.GetIntersectors(arrangedSprites);
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Sprite rightProblem = problems[0];
|
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|
foreach (Sprite probSpr in problems)
|
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{
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if (probSpr.Right > rightProblem.Right)
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rightProblem = probSpr;
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// If the current problem's bottom edge is less than the bottom of the next scan line,
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// move the next scan line up a bit.
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// Also make sure that the next scan line and the current scan line don't touch or cross.
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if (probSpr.Bottom < nextScanLines.Y && probSpr.Bottom > scanLines.Y)
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nextScanLines.Y = probSpr.Bottom + 1;
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}
|
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if(Verbose) Console.WriteLine("Found rightmost problem: {0}", rightProblem);
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// Move up to the position furthest to the right
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||||||
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cspr.X = rightProblem.Right + 1;
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||||||
|
}
|
||||||
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|
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|
if (!foundPosition)
|
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{
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||||||
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if(Verbose) Console.WriteLine("Failed to find anything on the X axis. Scanning Y...");
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// We didn't find anything along the x axis - let's scan the y axis next
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cspr.X = scanLines.X;
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cspr.Y = 0;
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|
while (cspr.Y <= scanLines.Y)
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{
|
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if(Verbose) Console.Write("Position: {0} ", cspr.Y);
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if (!cspr.IntersectsWith(arrangedSprites))
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{
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if(Verbose) Console.WriteLine("Found position on the Y axis.");
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foundPosition = true;
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break;
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||||||
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}
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|
||||||
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// Get the edge furthest downwards
|
||||||
|
List<Sprite> problems = cspr.GetIntersectors(arrangedSprites);
|
||||||
|
Sprite downProblem = problems[0];
|
||||||
|
foreach (Sprite probSpr in problems)
|
||||||
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{
|
||||||
|
if (probSpr.Bottom > downProblem.Bottom)
|
||||||
|
downProblem = probSpr;
|
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// If the current problem's right edge is further in than the current next scan line,
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||||||
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// move the enxt scan line up to meet it.
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||||||
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// Also make sure that the next scan line and the current scan line don't touch or cross.
|
||||||
|
if (probSpr.Right < nextScanLines.X && probSpr.Right > scanLines.X)
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||||||
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nextScanLines.X = probSpr.Right + 1;
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||||||
|
}
|
||||||
|
if(Verbose) Console.WriteLine("Found downProblem {0}", downProblem);
|
||||||
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|
||||||
|
// Move up to the position furthest downwards
|
||||||
|
cspr.Y = downProblem.Bottom + 1;
|
||||||
|
}
|
||||||
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}
|
||||||
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|
||||||
|
// If we found a new position, then we don't need to move the scan lines up and try again
|
||||||
|
if (foundPosition)
|
||||||
|
break;
|
||||||
|
|
||||||
|
if(Verbose) Console.WriteLine("Failed to find a position along the current scan lines.");
|
||||||
|
if(Verbose) Console.WriteLine("Next candidate scan lines: {0}", nextScanLines);
|
||||||
|
|
||||||
|
// Make sure that the next scan lines are sane
|
||||||
|
if (nextScanLines.X == int.MaxValue)
|
||||||
|
nextScanLines.X = scanLines.X;
|
||||||
|
if (nextScanLines.Y == int.MaxValue)
|
||||||
|
nextScanLines.Y = scanLines.Y;
|
||||||
|
|
||||||
|
if(Verbose) Console.WriteLine("Actual next scan lines: {0}", nextScanLines);
|
||||||
|
|
||||||
|
// If the next scan lines and the current scan lines are identical,
|
||||||
|
// then something is very wrong
|
||||||
|
if(nextScanLines.Equals(scanLines))
|
||||||
|
throw new Exception("Failed to find the next set of lines to scan!");
|
||||||
|
|
||||||
|
// Move the scan lines up to the next nearest ones we've found
|
||||||
|
scanLines = nextScanLines;
|
||||||
|
nextScanLines = new Point(int.MaxValue, int.MaxValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
arrangedSprites.Add(cspr);
|
||||||
|
|
||||||
|
if(Verbose) Console.WriteLine("Finished positioning {0}.", cspr);
|
||||||
|
}
|
||||||
|
|
||||||
|
// We don't need to copy the list of arranged sprites across to the main list here
|
||||||
|
// because Sprite is a class and classes are passed by _reference_.
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Output(string outputFilename)
|
||||||
|
{
|
||||||
|
// Calculate the size of the image we are about to output
|
||||||
|
Point imageSize = new Point(0, 0);
|
||||||
|
foreach(Sprite spr in sprites)
|
||||||
|
{
|
||||||
|
if (spr.Bottom > imageSize.Y)
|
||||||
|
imageSize.Y = spr.Bottom;
|
||||||
|
if (spr.Right > imageSize.X)
|
||||||
|
imageSize.X = spr.Right;
|
||||||
|
}
|
||||||
|
|
||||||
|
Bitmap finalImage = new Bitmap(imageSize.X, imageSize.Y, PixelFormat.Format32bppArgb);
|
||||||
|
finalImage.MakeTransparent();
|
||||||
|
Graphics context = Graphics.FromImage(finalImage);
|
||||||
|
foreach(Sprite spr in sprites)
|
||||||
|
{
|
||||||
|
context.DrawImage(spr.Image, spr.Location);
|
||||||
|
}
|
||||||
|
finalImage.Save(outputFilename);
|
||||||
|
|
||||||
|
context.Dispose();
|
||||||
|
finalImage.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sorts the sprites by size.
|
||||||
|
/// </summary>
|
||||||
|
private void sortBySize()
|
||||||
|
{
|
||||||
|
sprites.Sort((a, b) => -a.AreaSize.CompareTo(b.AreaSize));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a string that represents the current sprite packer.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A string that represents the current sprite packer.</returns>
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
string result = string.Format("SpritePacker:") + Environment.NewLine;
|
||||||
|
|
||||||
|
foreach (Sprite spr in sprites)
|
||||||
|
result += string.Format("\t{0}\n", spr);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -19,6 +19,7 @@
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<Externalconsole>true</Externalconsole>
|
<Externalconsole>true</Externalconsole>
|
||||||
<PlatformTarget>x86</PlatformTarget>
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
<Commandlineparameters>result.png /tmp/*.png</Commandlineparameters>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
|
@ -39,9 +40,9 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Program.cs" />
|
<Compile Include="Program.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
<Compile Include="Packer.cs" />
|
|
||||||
<Compile Include="Sprite.cs" />
|
<Compile Include="Sprite.cs" />
|
||||||
<Compile Include="Utilities.cs" />
|
<Compile Include="Utilities.cs" />
|
||||||
|
<Compile Include="SpritePacker.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
Loading…
Reference in a new issue