Add preset option, but it's not working just right yet.

This commit is contained in:
Starbeamrainbowlabs 2018-08-03 20:43:05 +01:00
parent e587075ea8
commit 81935c1050
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
6 changed files with 396 additions and 12 deletions

339
.gitignore vendored
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@ -94,3 +94,342 @@ _UpgradeReport_Files/
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@ -1,6 +1,9 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Text.RegularExpressions;
using System.Linq;
using System.Drawing;
namespace SpritePacker namespace SpritePacker
{ {
@ -32,6 +35,7 @@ namespace SpritePacker
private static OutputFormat outputFormat = OutputFormat.Text; private static OutputFormat outputFormat = OutputFormat.Text;
private static string outputFilename = "spritesheet.png"; private static string outputFilename = "spritesheet.png";
private static List<string> values = new List<string>(); private static List<string> values = new List<string>();
private static string rawSourceLocations = null;
public static bool Verbose = false; public static bool Verbose = false;
@ -53,12 +57,14 @@ namespace SpritePacker
case "--verbose": case "--verbose":
Verbose = true; Verbose = true;
break; break;
case "--preset":
rawSourceLocations = File.ReadAllText(args[++i]);
break;
case "--csv": case "--csv":
outputFormat = OutputFormat.CSV; outputFormat = OutputFormat.CSV;
break; break;
default: default:
if(args[i].StartsWith("-")) if(args[i].StartsWith("-")) {
{
Console.Error.WriteLine("Error: Unrecognised flag '{0}'.", args[i]); Console.Error.WriteLine("Error: Unrecognised flag '{0}'.", args[i]);
return 1; return 1;
} }
@ -104,7 +110,25 @@ namespace SpritePacker
public static void RunNormal() public static void RunNormal()
{ {
spritePacker = new SpritePacker(Verbose); spritePacker = new SpritePacker(Verbose);
addSprites(values); List<Sprite> sprites = new List<Sprite>();
addSprites(values, sprites);
// Preset some locations if they were specified
if (rawSourceLocations != null) {
foreach (string[] line in parseCSV(rawSourceLocations).Skip(1)) { // Skip the header
// index,filename,x,y,width,height
Sprite currentSprite = sprites.Find((Sprite item) => item.Filename == line[1]);
currentSprite.Area = new Rectangle(
int.Parse(line[2]),
int.Parse(line[3]),
int.Parse(line[4]),
int.Parse(line[5])
);
currentSprite.Placed = true;
}
}
spritePacker.Add(sprites);
spritePacker.Arrange(); spritePacker.Arrange();
spritePacker.Output(outputFilename); spritePacker.Output(outputFilename);
switch(outputFormat) switch(outputFormat)
@ -121,19 +145,17 @@ namespace SpritePacker
} }
} }
private static void addSprites(List<string> filenames) private static void addSprites(List<string> filenames, List<Sprite> outputSpriteList)
{ {
foreach(string filename in values) foreach(string filename in filenames)
{ {
// Make sure that the file actually exists (we don't want the packer to throw a tantrum) // Make sure that the file actually exists (we don't want the packer to throw a tantrum)
if (File.Exists(filename)) if (File.Exists(filename))
{ {
try try {
{ outputSpriteList.Add(new Sprite(filename));
spritePacker.Add(new Sprite(filename));
} }
catch(Exception error) catch(Exception error) {
{
Console.Error.WriteLine("Error reading {0}: {1}", filename, error.Message); Console.Error.WriteLine("Error reading {0}: {1}", filename, error.Message);
} }
@ -141,7 +163,7 @@ namespace SpritePacker
{ {
// This filename is a directory - recurse over all the files in the directory // This filename is a directory - recurse over all the files in the directory
string[] dirFiles = Directory.GetFiles(filename); string[] dirFiles = Directory.GetFiles(filename);
addSprites(new List<string>(dirFiles)); addSprites(new List<string>(dirFiles), outputSpriteList);
} }
} }
else else
@ -151,5 +173,10 @@ namespace SpritePacker
} }
} }
private static IEnumerable<string[]> parseCSV(string source)
{
return Regex.Split(source.Trim(), @"\r?\n").Select((string line) => line.Split(','));
}
} }
} }

View file

@ -11,5 +11,6 @@ Option Meaning
--help Shows this help message. --help Shows this help message.
--version Shows the version information. --version Shows the version information.
--csv Outputs the final sprite positions in CSV. --csv Outputs the final sprite positions in CSV.
--preset Specifies a csv file of previous location information to use when packing. This will ensure that sprites previously packed don't change their location.
More information can be found at https://git.starbeamrainbowlabs.com/sbrl/SpritePacker More information can be found at https://git.starbeamrainbowlabs.com/sbrl/SpritePacker

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@ -35,6 +35,9 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Drawing">
<HintPath>..\..\..\..\..\..\..\usr\lib\mono\4.6.2-api\System.Drawing.dll</HintPath>
</Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Program.cs" /> <Compile Include="Program.cs" />

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@ -11,6 +11,8 @@ namespace SpritePacker
private string filename; private string filename;
private Image image; private Image image;
public bool Placed { get; set; } = false;
public Rectangle Area public Rectangle Area
{ {
get { return area; } get { return area; }

View file

@ -51,6 +51,11 @@ namespace SpritePacker
if(Verbose) Console.WriteLine("Adding {0}.", sprite); if(Verbose) Console.WriteLine("Adding {0}.", sprite);
sprites.Add(sprite); sprites.Add(sprite);
} }
public void Add(IEnumerable<Sprite> sprites)
{
foreach (Sprite sprite in sprites)
Add(sprite);
}
/// <summary> /// <summary>
/// Adds a sprite to the sprite packer. /// Adds a sprite to the sprite packer.
/// </summary> /// </summary>
@ -78,6 +83,11 @@ namespace SpritePacker
List<Sprite> arrangedSprites = new List<Sprite>(); List<Sprite> arrangedSprites = new List<Sprite>();
foreach(Sprite cspr in sprites) foreach(Sprite cspr in sprites)
{ {
if (cspr.Placed) {
if(Verbose) Console.WriteLine($"Skipping placement of {cspr} as it has been preset");
continue;
}
if(Verbose) Console.WriteLine("Attempting to place {0}.", cspr); if(Verbose) Console.WriteLine("Attempting to place {0}.", cspr);
Point scanLines = Point.Empty; Point scanLines = Point.Empty;
Point nextScanLines = new Point(int.MaxValue, int.MaxValue); Point nextScanLines = new Point(int.MaxValue, int.MaxValue);
@ -161,8 +171,10 @@ namespace SpritePacker
} }
// If we found a new position, then we don't need to move the scan lines up and try again // If we found a new position, then we don't need to move the scan lines up and try again
if (foundPosition) if (foundPosition) {
cspr.Placed = true;
break; break;
}
if(Verbose) Console.WriteLine("Failed to find a position along the current scan lines."); if(Verbose) Console.WriteLine("Failed to find a position along the current scan lines.");
if(Verbose) Console.WriteLine("Next candidate scan lines: {0}", nextScanLines); if(Verbose) Console.WriteLine("Next candidate scan lines: {0}", nextScanLines);