Add preset option, but it's not working just right yet.
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6 changed files with 396 additions and 12 deletions
339
.gitignore
vendored
339
.gitignore
vendored
|
@ -94,3 +94,342 @@ _UpgradeReport_Files/
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Backup*/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.XML
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|
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|
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|
# Created by https://www.gitignore.io/api/visualstudio
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||||||
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### VisualStudio ###
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## Ignore Visual Studio temporary files, build results, and
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||||||
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## files generated by popular Visual Studio add-ons.
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||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.suo
|
||||||
|
*.user
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||||||
|
*.userosscache
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||||||
|
*.sln.docstates
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||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
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||||||
|
*.userprefs
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||||||
|
|
||||||
|
# Build results
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||||||
|
[Dd]ebug/
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||||||
|
[Dd]ebugPublic/
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||||||
|
[Rr]elease/
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||||||
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[Rr]eleases/
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x64/
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x86/
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bld/
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|
[Bb]in/
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[Oo]bj/
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|
[Ll]og/
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||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
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||||||
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.vs/
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||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
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||||||
|
#wwwroot/
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||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
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||||||
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Generated\ Files/
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||||||
|
|
||||||
|
# MSTest test Results
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||||||
|
[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUNIT
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*.VisualState.xml
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||||||
|
TestResult.xml
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||||||
|
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||||||
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# Build Results of an ATL Project
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||||||
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[Dd]ebugPS/
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||||||
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[Rr]eleasePS/
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||||||
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dlldata.c
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|
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||||||
|
# Benchmark Results
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||||||
|
BenchmarkDotNet.Artifacts/
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||||||
|
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||||||
|
# .NET Core
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||||||
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project.lock.json
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||||||
|
project.fragment.lock.json
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||||||
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artifacts/
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|
|
||||||
|
# StyleCop
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||||||
|
StyleCopReport.xml
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|
|
||||||
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# Files built by Visual Studio
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||||||
|
*_i.c
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||||||
|
*_p.c
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|
*_i.h
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|
*.ilk
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||||||
|
*.meta
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||||||
|
*.obj
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||||||
|
*.iobj
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||||||
|
*.pch
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||||||
|
*.pdb
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||||||
|
*.ipdb
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||||||
|
*.pgc
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||||||
|
*.pgd
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||||||
|
*.rsp
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||||||
|
*.sbr
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||||||
|
*.tlb
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||||||
|
*.tli
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||||||
|
*.tlh
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|
*.tmp
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||||||
|
*.tmp_proj
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||||||
|
*.log
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||||||
|
*.vspscc
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||||||
|
*.vssscc
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||||||
|
.builds
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||||||
|
*.pidb
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||||||
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*.svclog
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|
*.scc
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||||||
|
|
||||||
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# Chutzpah Test files
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|
_Chutzpah*
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||||||
|
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||||||
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# Visual C++ cache files
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||||||
|
ipch/
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||||||
|
*.aps
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|
*.ncb
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||||||
|
*.opendb
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||||||
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*.opensdf
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||||||
|
*.sdf
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||||||
|
*.cachefile
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||||||
|
*.VC.db
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||||||
|
*.VC.VC.opendb
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||||||
|
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||||||
|
# Visual Studio profiler
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||||||
|
*.psess
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||||||
|
*.vsp
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||||||
|
*.vspx
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||||||
|
*.sap
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||||||
|
|
||||||
|
# Visual Studio Trace Files
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||||||
|
*.e2e
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||||||
|
|
||||||
|
# TFS 2012 Local Workspace
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||||||
|
$tf/
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||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
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||||||
|
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||||||
|
# ReSharper is a .NET coding add-in
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||||||
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_ReSharper*/
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||||||
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*.[Rr]e[Ss]harper
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||||||
|
*.DotSettings.user
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||||||
|
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||||||
|
# JustCode is a .NET coding add-in
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||||||
|
.JustCode
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||||||
|
|
||||||
|
# TeamCity is a build add-in
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||||||
|
_TeamCity*
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||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
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||||||
|
*.dotCover
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||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
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||||||
|
.axoCover/*
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||||||
|
!.axoCover/settings.json
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||||||
|
|
||||||
|
# Visual Studio code coverage results
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||||||
|
*.coverage
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||||||
|
*.coveragexml
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||||||
|
|
||||||
|
# NCrunch
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||||||
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_NCrunch_*
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.*crunch*.local.xml
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nCrunchTemp_*
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||||||
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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||||||
|
|
||||||
|
# Web workbench (sass)
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||||||
|
.sass-cache/
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||||||
|
|
||||||
|
# Installshield output folder
|
||||||
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[Ee]xpress/
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||||||
|
|
||||||
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# DocProject is a documentation generator add-in
|
||||||
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DocProject/buildhelp/
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||||||
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DocProject/Help/*.HxT
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||||||
|
DocProject/Help/*.HxC
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||||||
|
DocProject/Help/*.hhc
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||||||
|
DocProject/Help/*.hhk
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||||||
|
DocProject/Help/*.hhp
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||||||
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DocProject/Help/Html2
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||||||
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DocProject/Help/html
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||||||
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||||||
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# Click-Once directory
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publish/
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# Publish Web Output
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||||||
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*.[Pp]ublish.xml
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*.azurePubxml
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||||||
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# Note: Comment the next line if you want to checkin your web deploy settings,
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||||||
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# but database connection strings (with potential passwords) will be unencrypted
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||||||
|
*.pubxml
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||||||
|
*.publishproj
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||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
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||||||
|
# in these scripts will be unencrypted
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||||||
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PublishScripts/
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||||||
|
|
||||||
|
# NuGet Packages
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||||||
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*.nupkg
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||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
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**/[Pp]ackages/*
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||||||
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# except build/, which is used as an MSBuild target.
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||||||
|
!**/[Pp]ackages/build/
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||||||
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# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
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||||||
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csx/
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||||||
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*.build.csdef
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||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
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||||||
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BundleArtifacts/
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||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!*.[Cc]ache/
|
||||||
|
|
||||||
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# Others
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||||||
|
ClientBin/
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||||||
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~$*
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||||||
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*~
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||||||
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*.dbmdl
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||||||
|
*.dbproj.schemaview
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||||||
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*.jfm
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||||||
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*.pfx
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||||||
|
*.publishsettings
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||||||
|
orleans.codegen.cs
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||||||
|
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||||||
|
# Including strong name files can present a security risk
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||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
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||||||
|
#*.snk
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||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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||||||
|
#bower_components/
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||||||
|
|
||||||
|
# RIA/Silverlight projects
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||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
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||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
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||||||
|
Backup*/
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||||||
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UpgradeLog*.XML
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||||||
|
UpgradeLog*.htm
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||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
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||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
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||||||
|
*.ldf
|
||||||
|
*.ndf
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||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
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||||||
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*.bim.layout
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||||||
|
*.bim_*.settings
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||||||
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*.rptproj.rsuser
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||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
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||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
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||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
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||||||
|
*.opt
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||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
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||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
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_Pvt_Extensions
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||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
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||||||
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paket-files/
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||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
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.fake/
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||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
.idea/
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||||||
|
*.sln.iml
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||||||
|
|
||||||
|
# CodeRush
|
||||||
|
.cr/
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||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
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||||||
|
__pycache__/
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||||||
|
*.pyc
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||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
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||||||
|
# !tools/packages.config
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||||||
|
|
||||||
|
# Tabs Studio
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||||||
|
*.tss
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||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
|
||||||
|
# End of https://www.gitignore.io/api/visualstudio
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||||||
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@ -1,6 +1,9 @@
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||||||
using System;
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using System;
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||||||
using System.Collections.Generic;
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using System.Collections.Generic;
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||||||
using System.IO;
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using System.IO;
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||||||
|
using System.Text.RegularExpressions;
|
||||||
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using System.Linq;
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||||||
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using System.Drawing;
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||||||
|
|
||||||
namespace SpritePacker
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namespace SpritePacker
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||||||
{
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{
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||||||
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@ -32,6 +35,7 @@ namespace SpritePacker
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||||||
private static OutputFormat outputFormat = OutputFormat.Text;
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private static OutputFormat outputFormat = OutputFormat.Text;
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||||||
private static string outputFilename = "spritesheet.png";
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private static string outputFilename = "spritesheet.png";
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||||||
private static List<string> values = new List<string>();
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private static List<string> values = new List<string>();
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||||||
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private static string rawSourceLocations = null;
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||||||
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||||||
public static bool Verbose = false;
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public static bool Verbose = false;
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||||||
|
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||||||
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@ -53,12 +57,14 @@ namespace SpritePacker
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||||||
case "--verbose":
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case "--verbose":
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||||||
Verbose = true;
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Verbose = true;
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||||||
break;
|
break;
|
||||||
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case "--preset":
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||||||
|
rawSourceLocations = File.ReadAllText(args[++i]);
|
||||||
|
break;
|
||||||
case "--csv":
|
case "--csv":
|
||||||
outputFormat = OutputFormat.CSV;
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outputFormat = OutputFormat.CSV;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
if(args[i].StartsWith("-"))
|
if(args[i].StartsWith("-")) {
|
||||||
{
|
|
||||||
Console.Error.WriteLine("Error: Unrecognised flag '{0}'.", args[i]);
|
Console.Error.WriteLine("Error: Unrecognised flag '{0}'.", args[i]);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
@ -104,7 +110,25 @@ namespace SpritePacker
|
||||||
public static void RunNormal()
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public static void RunNormal()
|
||||||
{
|
{
|
||||||
spritePacker = new SpritePacker(Verbose);
|
spritePacker = new SpritePacker(Verbose);
|
||||||
addSprites(values);
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List<Sprite> sprites = new List<Sprite>();
|
||||||
|
addSprites(values, sprites);
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||||||
|
|
||||||
|
// Preset some locations if they were specified
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||||||
|
if (rawSourceLocations != null) {
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||||||
|
foreach (string[] line in parseCSV(rawSourceLocations).Skip(1)) { // Skip the header
|
||||||
|
// index,filename,x,y,width,height
|
||||||
|
Sprite currentSprite = sprites.Find((Sprite item) => item.Filename == line[1]);
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||||||
|
currentSprite.Area = new Rectangle(
|
||||||
|
int.Parse(line[2]),
|
||||||
|
int.Parse(line[3]),
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||||||
|
int.Parse(line[4]),
|
||||||
|
int.Parse(line[5])
|
||||||
|
);
|
||||||
|
currentSprite.Placed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
spritePacker.Add(sprites);
|
||||||
|
|
||||||
spritePacker.Arrange();
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spritePacker.Arrange();
|
||||||
spritePacker.Output(outputFilename);
|
spritePacker.Output(outputFilename);
|
||||||
switch(outputFormat)
|
switch(outputFormat)
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||||||
|
@ -121,19 +145,17 @@ namespace SpritePacker
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void addSprites(List<string> filenames)
|
private static void addSprites(List<string> filenames, List<Sprite> outputSpriteList)
|
||||||
{
|
{
|
||||||
foreach(string filename in values)
|
foreach(string filename in filenames)
|
||||||
{
|
{
|
||||||
// Make sure that the file actually exists (we don't want the packer to throw a tantrum)
|
// Make sure that the file actually exists (we don't want the packer to throw a tantrum)
|
||||||
if (File.Exists(filename))
|
if (File.Exists(filename))
|
||||||
{
|
{
|
||||||
try
|
try {
|
||||||
{
|
outputSpriteList.Add(new Sprite(filename));
|
||||||
spritePacker.Add(new Sprite(filename));
|
|
||||||
}
|
}
|
||||||
catch(Exception error)
|
catch(Exception error) {
|
||||||
{
|
|
||||||
Console.Error.WriteLine("Error reading {0}: {1}", filename, error.Message);
|
Console.Error.WriteLine("Error reading {0}: {1}", filename, error.Message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -141,7 +163,7 @@ namespace SpritePacker
|
||||||
{
|
{
|
||||||
// This filename is a directory - recurse over all the files in the directory
|
// This filename is a directory - recurse over all the files in the directory
|
||||||
string[] dirFiles = Directory.GetFiles(filename);
|
string[] dirFiles = Directory.GetFiles(filename);
|
||||||
addSprites(new List<string>(dirFiles));
|
addSprites(new List<string>(dirFiles), outputSpriteList);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -151,5 +173,10 @@ namespace SpritePacker
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static IEnumerable<string[]> parseCSV(string source)
|
||||||
|
{
|
||||||
|
return Regex.Split(source.Trim(), @"\r?\n").Select((string line) => line.Split(','));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,5 +11,6 @@ Option Meaning
|
||||||
--help Shows this help message.
|
--help Shows this help message.
|
||||||
--version Shows the version information.
|
--version Shows the version information.
|
||||||
--csv Outputs the final sprite positions in CSV.
|
--csv Outputs the final sprite positions in CSV.
|
||||||
|
--preset Specifies a csv file of previous location information to use when packing. This will ensure that sprites previously packed don't change their location.
|
||||||
|
|
||||||
More information can be found at https://git.starbeamrainbowlabs.com/sbrl/SpritePacker
|
More information can be found at https://git.starbeamrainbowlabs.com/sbrl/SpritePacker
|
||||||
|
|
|
@ -35,6 +35,9 @@
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Drawing">
|
||||||
|
<HintPath>..\..\..\..\..\..\..\usr\lib\mono\4.6.2-api\System.Drawing.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Program.cs" />
|
<Compile Include="Program.cs" />
|
||||||
|
|
|
@ -11,6 +11,8 @@ namespace SpritePacker
|
||||||
private string filename;
|
private string filename;
|
||||||
private Image image;
|
private Image image;
|
||||||
|
|
||||||
|
public bool Placed { get; set; } = false;
|
||||||
|
|
||||||
public Rectangle Area
|
public Rectangle Area
|
||||||
{
|
{
|
||||||
get { return area; }
|
get { return area; }
|
||||||
|
|
|
@ -51,6 +51,11 @@ namespace SpritePacker
|
||||||
if(Verbose) Console.WriteLine("Adding {0}.", sprite);
|
if(Verbose) Console.WriteLine("Adding {0}.", sprite);
|
||||||
sprites.Add(sprite);
|
sprites.Add(sprite);
|
||||||
}
|
}
|
||||||
|
public void Add(IEnumerable<Sprite> sprites)
|
||||||
|
{
|
||||||
|
foreach (Sprite sprite in sprites)
|
||||||
|
Add(sprite);
|
||||||
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds a sprite to the sprite packer.
|
/// Adds a sprite to the sprite packer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -78,6 +83,11 @@ namespace SpritePacker
|
||||||
List<Sprite> arrangedSprites = new List<Sprite>();
|
List<Sprite> arrangedSprites = new List<Sprite>();
|
||||||
foreach(Sprite cspr in sprites)
|
foreach(Sprite cspr in sprites)
|
||||||
{
|
{
|
||||||
|
if (cspr.Placed) {
|
||||||
|
if(Verbose) Console.WriteLine($"Skipping placement of {cspr} as it has been preset");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if(Verbose) Console.WriteLine("Attempting to place {0}.", cspr);
|
if(Verbose) Console.WriteLine("Attempting to place {0}.", cspr);
|
||||||
Point scanLines = Point.Empty;
|
Point scanLines = Point.Empty;
|
||||||
Point nextScanLines = new Point(int.MaxValue, int.MaxValue);
|
Point nextScanLines = new Point(int.MaxValue, int.MaxValue);
|
||||||
|
@ -161,8 +171,10 @@ namespace SpritePacker
|
||||||
}
|
}
|
||||||
|
|
||||||
// If we found a new position, then we don't need to move the scan lines up and try again
|
// If we found a new position, then we don't need to move the scan lines up and try again
|
||||||
if (foundPosition)
|
if (foundPosition) {
|
||||||
|
cspr.Placed = true;
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if(Verbose) Console.WriteLine("Failed to find a position along the current scan lines.");
|
if(Verbose) Console.WriteLine("Failed to find a position along the current scan lines.");
|
||||||
if(Verbose) Console.WriteLine("Next candidate scan lines: {0}", nextScanLines);
|
if(Verbose) Console.WriteLine("Next candidate scan lines: {0}", nextScanLines);
|
||||||
|
|
Loading…
Reference in a new issue