Bugfix: Don't crash if the preset file couldn't be found.\nThis makes automating SpritePacker simpler.
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1 changed files with 5 additions and 1 deletions
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@ -58,7 +58,11 @@ namespace SpritePacker
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Verbose = true;
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break;
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case "--preset":
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rawSourceLocations = File.ReadAllText(args[++i]);
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string presetFilename = args[++i];
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if (File.Exists(presetFilename))
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rawSourceLocations = File.ReadAllText(presetFilename);
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else
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Console.Error.WriteLine("Warning: Couldn't find the preset csv file at {0}", presetFilename);
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break;
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case "--csv":
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outputFormat = OutputFormat.CSV;
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