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Add file selector with auto populated filter.

tags/v0.1
Starbeamrainbowlabs 3 anos atrás
pai
commit
054d7d5169

+ 23
- 3
SpritePacker-GUI/MainWindow.cs Ver arquivo

@@ -4,6 +4,7 @@ using System.Linq;

using Gtk;
using Ext.SilentorBit;
using System.Drawing.Imaging;

namespace SpritePacker.GUI
{
@@ -12,6 +13,8 @@ namespace SpritePacker.GUI
private static bool initialised = false;

private SpriteListView spriteListDisplay;
private FileChooserWidget spriteListSelector;
private FileFilter spriteListSelectorFilter;

public MainWindow() : base("SpritePacker GUI")
{
@@ -26,7 +29,7 @@ namespace SpritePacker.GUI
Application.Quit();
};

setupLayout();
setupWidgets();
}

/// <summary>
@@ -44,23 +47,40 @@ namespace SpritePacker.GUI
Application.Run();
}

private void setupLayout()
private void setupWidgets()
{
// Create the layout containers
HBox masterContainer = new HBox(true, 10);
VBox leftPanel = new VBox(false, 0) { MarginRight = 5 };
VBox rightPanel = new VBox(false, 0) { MarginLeft = 5 };
Frame leftPanelFrame = new Frame("Sprites") { Child = leftPanel, Margin = 10, MarginRight = 5 };
Frame rightPanelFrame = new Frame("Preview") { Child = rightPanel, Margin = 10, MarginLeft = 5 };

// Create the file selector filter
spriteListSelectorFilter = new FileFilter() { Name = "Images" };
foreach (ImageCodecInfo currentDecoder in ImageCodecInfo.GetImageDecoders())
spriteListSelectorFilter.AddMimeType(currentDecoder.MimeType);

// Create the file selector
spriteListSelector = new FileChooserWidget(FileChooserAction.Open) {
Margin = 10,
PreviewWidgetActive = true,
Filter = spriteListSelectorFilter
};

// Create the ListView to display the added sprites
spriteListDisplay = new SpriteListView() { Margin = 10 };
spriteListDisplay.AddItem(new Sprite("/home/sbrl/Pictures/Spaghetti.png"));

leftPanel.OverrideBackgroundColor(StateFlags.Normal, Gdk.RGBA.Zero);
// Populate the left panel
leftPanel.PackStart(spriteListSelector, true, true, 0);
leftPanel.PackStart(spriteListDisplay, true, true, 0);

// Pack the master container
masterContainer.PackStart(leftPanelFrame, true, true, 0);
masterContainer.PackStart(rightPanelFrame, true, true, 0);

// Add the master container to the window itself
Add(masterContainer);
}
}

+ 1
- 0
SpritePacker-GUI/SpritePacker-GUI.csproj Ver arquivo

@@ -52,6 +52,7 @@
<Reference Include="pango-sharp">
<HintPath>..\packages\GtkSharp.3.1.3\lib\net45\pango-sharp.dll</HintPath>
</Reference>
<Reference Include="System.Drawing" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />

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