Add extra crosses & arrows as guides
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4 changed files with 89 additions and 4 deletions
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@ -17,6 +17,11 @@ namespace MusicBoxConverter
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public float HoleSize { get; set; } = 1f;
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public float HoleSize { get; set; } = 1f;
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public Vector2 ArrowSize { get; set; } = new Vector2(25, 25);
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public float ArrowSpacing { get; set; } = 50f;
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public float ArrowStrokeWidth { get; set; } = 8;
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public string ArrowColour { get; set; } = "#dacef3";
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private int trackLength;
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private int trackLength;
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public int TrackLength
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public int TrackLength
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{
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{
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@ -73,6 +78,26 @@ namespace MusicBoxConverter
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UnitSuffix = "mm"
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UnitSuffix = "mm"
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};
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};
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// Draw directional arrows down the score
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for (float i = 0; i < area.X; i += ArrowSpacing)
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{
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Vector2 arrowPos = new Vector2(i, area.Y / 2 + Offset.Y);
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svg.WriteLine(
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arrowPos.Subtract(ArrowSize),
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arrowPos,
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ArrowColour,
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ArrowStrokeWidth
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);
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svg.WriteLine(
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arrowPos,
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arrowPos.Subtract(new Vector2(ArrowSize.X, -ArrowSize.Y)),
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ArrowColour,
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ArrowStrokeWidth
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);
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}
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// Draw a marker at the beginning of the score
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// Draw a marker at the beginning of the score
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svg.WriteRectangle(
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svg.WriteRectangle(
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new Vector2(Offset.X / 2, Offset.Y),
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new Vector2(Offset.X / 2, Offset.Y),
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@ -115,13 +140,21 @@ namespace MusicBoxConverter
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);
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);
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}
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}
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svg.WriteCircle(
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Vector2 holePosition = new Vector2(
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new Vector2(
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Offset.X + note.Time * ScaleFactor.X,
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Offset.X + note.Time * ScaleFactor.X,
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Offset.Y + ((SelectedMusicBox.NoteCount - 1) - SelectedMusicBox.NoteToBoxNumber(note)) * ScaleFactor.Y
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Offset.Y + ((SelectedMusicBox.NoteCount - 1) - SelectedMusicBox.NoteToBoxNumber(note)) * ScaleFactor.Y
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),
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);
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svg.WriteCircle(
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holePosition,
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HoleSize // radius
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HoleSize // radius
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);
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);
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svg.WriteCross(
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holePosition,
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new Vector2(HoleSize, HoleSize)
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);
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}
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}
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svg.Complete();
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svg.Complete();
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@ -69,6 +69,40 @@ namespace MusicBoxConverter
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xml.WriteEndElement();
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xml.WriteEndElement();
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}
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}
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public void WritePolyLine(string strokeStyle, float strokeWidth, params Vector2[] points)
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{
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xml.WriteStartElement("polyline");
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xml.WriteAttributeString("points", string.Join(" ", points.Select((Vector2 p) => $"{p.X},{p.Y}")));
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xml.WriteAttributeString("stroke", strokeStyle);
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xml.WriteAttributeString("stroke-width", strokeWidth.ToString());
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xml.WriteAttributeString("fill", "none");
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xml.WriteEndElement();
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}
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/// <summary>
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/// Adds a cross centred on a point.
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/// </summary>
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/// <param name="centre">The centre of the cross.</param>
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/// <param name="radius">The radius of the cross.</param>
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/// <param name="strokeStyle">The stroke style to draw with.</param>
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/// <param name="strokeWidth">The stroke width to draw with.</param>
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public void WriteCross(Vector2 centre, Vector2 radius, string strokeStyle = "red", float strokeWidth = 1)
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{
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WriteLine(
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centre.Subtract(new Vector2(radius.X, radius.Y)),
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centre.Add(new Vector2(radius.X, radius.Y)),
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strokeStyle,
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strokeWidth
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);
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WriteLine(
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centre.Subtract(new Vector2(radius.X, -radius.Y)),
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centre.Add(new Vector2(radius.X, -radius.Y)),
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strokeStyle,
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strokeWidth
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);
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}
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public void StartScaleTransform(float scale)
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public void StartScaleTransform(float scale)
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{
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{
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xml.WriteStartElement("g");
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xml.WriteStartElement("g");
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@ -77,6 +77,10 @@ namespace SBRL.Utilities
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Y * b.Y
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Y * b.Y
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);
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);
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}
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}
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public override string ToString() {
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return $"[Vector2 {X}, {Y}]";
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}
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}
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}
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}
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}
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14
README.md
14
README.md
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@ -2,6 +2,20 @@
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> Converts MIDI files into music box scores that are ready to print.
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> Converts MIDI files into music box scores that are ready to print.
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## Getting Started
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This program is written in C♯. To get started, first clone this repository and compile it:
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```bash
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git clone https://git.starbeamrainbowlabs.com/sbrl/MusicBoxConverter.git
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cd MusicBoxConverter
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msbuild
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```
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If you're on Windows, you'll either need to use a _Visual Studio Developer Command Prompt_ or open the solution file in _Visual Studio_ itself.
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Alternatively, you can
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## Usage
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## Usage
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1. Export the MuseScore file to a MIDI file
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1. Export the MuseScore file to a MIDI file
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2. Run the MIDI file through this program.
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2. Run the MIDI file through this program.
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