1
0
Fork 0
mirror of https://github.com/sbrl/terrain50-cli.git synced 2024-11-29 08:02:59 +00:00
Commit graph

68 commits

Author SHA1 Message Date
fe12809812
stream-slice: close → destroy 2020-07-02 17:23:29 +01:00
80dbe4696e
stream-slice: fix percentage calculation 2020-07-02 17:19:27 +01:00
071e46abb0
Update dependencies 2020-07-02 17:11:26 +01:00
dcc37dbe59
Implement initial stream-slice subcommand 2020-07-02 16:25:54 +01:00
dfa4288abd
Update changelog 2020-05-25 15:39:40 +01:00
834e125753
Add (untested!) identify subcommand 2020-05-25 15:38:56 +01:00
aaab067240
Update dependencies; rename subcommand validator → validate 2020-05-25 14:41:51 +01:00
9b4a0db791
Update terrain50 to v1.4.1 2020-05-18 15:56:02 +01:00
01a97d04a1
Well, that was a failed experiment.
We will probably come back to multithreading the renderer here, but for 
now we don't actually need it I don't think.
2020-05-07 15:37:09 +01:00
8a846931d9
Chabgelog: layout 2020-05-07 15:14:58 +01:00
c8b4b013fc
Update changelog; bump version 2020-05-07 15:13:42 +01:00
85ba35646f
Add Terrain50.ParseStream support 2020-05-07 15:12:25 +01:00
a247768b8a
package.json: include package-lock file in releases 2020-04-24 15:57:30 +01:00
d550d274ed
Fix title in README 2020-04-02 15:55:12 +01:00
779bdf6eb1
Bump version 2020-04-02 14:12:51 +01:00
c72aa4fad2
Add changelog 2020-03-27 20:11:46 +00:00
a9a66b82e1
Migrate from main PhD-Code repo.
Link: https://git.starbeamrainbowlabs.com/sbrl/PhD-Code
2020-03-27 20:10:52 +00:00
10c73cba3f
Initial commit - create skeleton repo to migrate code into 2020-03-27 18:55:35 +00:00