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Terrain50Renderer: update to add class binning support
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1 changed files with 25 additions and 6 deletions
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@ -16,6 +16,11 @@ class Terrain50Renderer {
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"#efefef",
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]).mode('lrgb');
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this.colour_nodata = chroma("#f97153").rgba();
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thiis.colour_scale_classes = chroma.scale([
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"#00ff00",
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"#ff0000"
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]);
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}
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/**
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@ -24,7 +29,7 @@ class Terrain50Renderer {
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* You probably want the .render() method, which returns a buffer
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* containing a png-encoded image.
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* @param {Terrain50} terrain The Terrain50 object instance to render.
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* @param {[number, number][]} classes The classes to bin the values into. If not specified, values are not binned into classes. Warning: Values *must* fit into a bin. It is recommended to use -Infinity and Infinity in the first and last bins.
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* @param {{min:number,max:number}[]} classes The classes to bin the values into. If not specified, values are not binned into classes. Warning: Values *must* fit into a bin. It is recommended to use -Infinity and Infinity in the first and last bins.
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* @return {ArrayBuffer} A canvas with the image rendered on it.
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*/
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async do_render(terrain, classes = null) {
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@ -41,6 +46,11 @@ class Terrain50Renderer {
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l.log(`[Terrain50Renderer] Static colour domain: ${this.colour_domain[0]} - ${this.colour_domain[1]}`);
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}
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if(classes != null)
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colour_domain = this.colour_scale_classes.domain([
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0, classes.length
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]);
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let width = Math.floor(terrain.meta.ncols / this.scale_factor),
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height = Math.floor(terrain.meta.nrows / this.scale_factor);
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@ -65,9 +75,18 @@ class Terrain50Renderer {
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if(typeof terrain.data[a_y] !== "undefined" &&
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terrain.data[a_y][a_x] !== terrain.meta.NODATA_value) {
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colour = colour_domain(
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terrain.data[a_y][a_x]
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).rgba(); // 0: r, 1: g, 2: b, a: 3
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if(classes == null) {
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colour = colour_domain(
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terrain.data[a_y][a_x]
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).rgba(); // 0: r, 1: g, 2: b, a: 3
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}
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else {
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for(let i in classes) {
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if(terrain.data[a_y][a_x] >= classes[i].min && terrain.data[a_y][a_x] < classes[i].max) {
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colour = colour_domain(i).rgba(); // 0: r, 1: g, 2: b, a: 3
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}
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}
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}
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}
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// colour = chroma("red").rgba();
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@ -104,8 +123,8 @@ class Terrain50Renderer {
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* Renders the given Terrain50 object to an image.
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* Returns a buffer containing a PNG-encoded image, which is ready to be
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* written to disk for example.
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* @param {Terrain50} terrain The terrain object to render.
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* @param {[number, number][]} classes The classes to bin the values into. If not specified, values are not binned into classes. Warning: Values *must* fit into a bin. It is recommended to use -Infinity and Infinity in the first and last bins.
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* @param {Terrain50} terrain The terrain object to render.
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* @param {{min:number,max:number}[]} classes The classes to bin the values into. If not specified, values are not binned into classes. Warning: Values *must* fit into a bin. It is recommended to use -Infinity and Infinity in the first and last bins.
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* @return {Buffer} The terrain object as a png, represented as a buffer.
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*/
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async render(terrain, classes = null) {
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