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Add Terrain50.ParseStream support

This commit is contained in:
Starbeamrainbowlabs 2020-05-07 15:12:25 +01:00
parent a247768b8a
commit 85ba35646f
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
4 changed files with 56 additions and 24 deletions

29
package-lock.json generated
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@ -1,18 +1,18 @@
{
"name": "terrain50-cli",
"version": "1.0.0",
"version": "1.0.1",
"lockfileVersion": 1,
"requires": true,
"dependencies": {
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"version": "2.2.3",
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"resolved": "https://registry.npmjs.org/applause-cli/-/applause-cli-1.2.2.tgz",
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},
"arr-flatten": {
"version": "1.1.0",
@ -279,12 +279,12 @@
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"requires": {
"mgrs": "1.0.0",
"wkt-parser": "^1.2.0"
"wkt-parser": "^1.2.4"
}
},
"pxls": {
@ -338,10 +338,11 @@
}
},
"terrain50": {
"version": "1.3.0",
"resolved": "https://registry.npmjs.org/terrain50/-/terrain50-1.3.0.tgz",
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"version": "1.4.0",
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"requires": {
"nexline": "^1.2.0",
"nnng": "^1.0.0"
}
},

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@ -32,12 +32,12 @@
],
"homepage": "https://github.com/sbrl/terrain50-cli#readme",
"dependencies": {
"@iarna/toml": "^2.2.3",
"applause-cli": "^1.2.0",
"@iarna/toml": "^2.2.5",
"applause-cli": "^1.2.2",
"chroma-js": "^2.1.0",
"image-encode": "^1.3.0",
"nexline": "^1.2.0",
"terrain50": "^1.3.0"
"terrain50": "^1.4.0"
},
"bin": {
"terrain50": "./src/index.mjs"

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@ -5,12 +5,38 @@ import fs from 'fs';
import a from '../../Helpers/Ansi.mjs';
import Terrain50 from 'terrain50';
export default async function(_settings) {
export default async function(settings) {
switch(settings.cli.mode) {
case "validate":
// Read stdin into a string - ref https://stackoverflow.com/a/56012724/1460422
let source = fs.readFileSync(0, 'utf-8');
let errors = Terrain50.Validate(source);
display_errors(errors);
break;
case "stream":
let i = 0;
for await (let next of Terrain50.ParseStream(process.stdin)) {
console.log(`>>> Item ${i} <<<`);
display_errors(next.validate());
i++;
}
break;
default:
console.error(`${a.fred}${a.hicol}Error: Mode '${settings.cli.mode}' was not recognised. Possible modes: validate (the default), stream.${a.reset}`);
process.exit(1);
}
}
/**
* Displays the errors returned by a Terrain50 validation function.
* (e.g. `Terrain50.Validate(str)`, or `obj.validate()`)
* @param {[type]} errors [description]
* @return {[type]} [description]
*/
function display_errors(errors) {
if(errors.length > 0) {
for(let error of errors) {
switch(error.level) {
@ -30,5 +56,4 @@ export default async function(_settings) {
else {
console.log(`${a.fgreen}Validation completed successfully - no issues detected :D${a.reset}`);
}
}

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@ -1 +1,7 @@
description = "Read the Terrain50 file on stdin, validate it, and display any errors found"
[[arguments]]
name = "mode"
description = "The mode to operate in. Possible values: validate (default), stream. If stream, then validation will be done on individual items after parsing (otherwise validation is done during parsing, which catches more errors)"
default_value = "validate"
type = "string"