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Nibriboard/Nibriboard/ClientFiles/Pencil.js

125 lines
3.2 KiB
JavaScript

"use strict";
import Vector from './Utilities/Vector';
import Mouse from './Utilities/Mouse';
var cuid = require("cuid");
class Pencil
{
/**
* Creates a new Pencil class instance.
* @param {RippleLink} inRippleLink The connection to the nibri server.
* @return {Pencil} A new Pencil class instance.
*/
constructor(inRippleLink, inBoardWindow, canvas)
{
this.boardWindow = inBoardWindow;
// The time, in milliseconds, between pushes of the line to the server.
this.pushDelay = 200;
// The current line width
this.currentLineWidth = 3;
// The current line colour
this.currentColour = "black";
/**
* The ripple link connection to the server.
* @type {RippleLink}
*/
this.rippleLink = inRippleLink;
/**
* The mouse information.
* @type {Mouse}
*/
this.mouse = new Mouse();
// The id of the current line-in-progress.
this.currentLineId = cuid();
// Holds the (unsimplified) line segments before the pencil is lifted.
this.currentLineSegments = [];
// The segments of the (unsimplified) line that haven't yet been sent
// to the server.
this.unsentSegments = [];
// The time of the last push of the line to the server.
this.lastServerPush = 0;
canvas.addEventListener("mousemove", this.handleMouseMove.bind(this));
canvas.addEventListener("mouseup", this.handleMouseUp.bind(this));
}
handleMouseMove(event) {
// todo add zoom support here
// Don't draw anything if the left mouse button isn't down
if(!this.mouse.leftDown)
return;
var nextPoint = new Vector(
event.clientX + this.boardWindow.viewport.x,
event.clientY + this.boardWindow.viewport.y
);
this.unsentSegments.push(nextPoint);
this.currentLineSegments.push(nextPoint);
if(new Date() - this.lastServerPush > this.pushDelay)
this.sendUnsent();
}
handleMouseUp(event) {
this.sendUnsent();
// Tell the server that the line is complete
this.rippleLink.send({
Event: "LineComplete",
LineId: this.currentLineId,
LineWidth: this.currentLineWidth,
LineColour: this.currentColour
});
// Reset the current line segments
this.currentLineSegments = [];
// Regenerate the line id
this.currentLineId = cuid();
}
/**
* Send the unsent segments of the line to the server and reset the line
* unsent segments buffer.
*/
sendUnsent() {
// It's time for another push of the line to the server
this.rippleLink.send({
Event: "LinePart",
Points: this.unsentSegments,
LineId: this.currentLineId
});
// Reset the unsent segments buffer
this.unsentSegments = [];
}
/**
* Renders the line that is currently being drawn to the screen.
* @param {HTMLCanvasElement} canvas The canvas to draw to.
* @param {CanvasRenderingContext2D} context The rendering context to use to draw to the canvas.
*/
render(canvas, context) {
if(this.currentLineSegments.length == 0)
return;
context.save();
context.beginPath();
context.lineTo(this.currentLineSegments[0].x, this.currentLineSegments[0].y);
for(let point of this.currentLineSegments) {
context.lineTo(point.x, point.y);
}
context.lineWidth = this.currentColour;
context.strokeStyle = this.currentColour;
context.restore();
}
}
export default Pencil;