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Nibriboard/Nibriboard/Client/NibriClientManager.cs

177 lines
5.5 KiB
C#

using System;
using IotWeb.Common.Http;
using System.Threading.Tasks;
using System.Collections.Generic;
using System.Diagnostics;
using Nibriboard.Client.Messages;
using System.Threading;
using Nibriboard.RippleSpace;
namespace Nibriboard.Client
{
/// <summary>
/// Manages a group of <see cref="Nibriboard.Client.NibriClient"/>s.
/// </summary>
public class NibriClientManager : IWebSocketRequestHandler
{
/// <summary>
/// The ripple space manager that this client manager is connected to.
/// </summary>
public RippleSpaceManager SpaceManager { get; private set; }
private ClientSettings clientSettings;
public List<NibriClient> Clients = new List<NibriClient>();
public LineIncubator LineIncubator = new LineIncubator();
/// <summary>
/// The cancellation token that's used by the main server to tell us when we should shut down.
/// </summary>
protected CancellationToken canceller;
/// <summary>
/// The interval at which heatbeats should be sent to the client.
/// </summary>
public readonly int HeatbeatInterval = 5000;
/// <summary>
/// The number of clients currently connected to this Nibriboard.
/// </summary>
public int ClientCount {
get {
return Clients.Count;
}
}
public NibriClientManager(ClientSettings inClientSettings, RippleSpaceManager inSpaceManager, CancellationToken inCancellationToken)
{
clientSettings = inClientSettings;
canceller = inCancellationToken;
SpaceManager = inSpaceManager;
}
/// <summary>
/// Whether we will accept a given new WebSocket connection or not.
/// </summary>
/// <param name="uri">The uri the user connected to.</param>
/// <param name="protocol">The protocol the user is connecting with.</param>
/// <returns>Whether we want to accept the WebSocket connection attempt or not.</returns>
public bool WillAcceptRequest(string uri, string protocol)
{
//Log.WriteLine("[Nibriboard/Websocket] Accepting new {0} connection.", protocol);
return clientSettings.WebsocketProtocol == protocol;
}
/// <summary>
/// Handles WebSocket clients when they first connect, wrapping them in
/// a <see cref="Nibriboard.NibriClient" /> instance and adding them to
/// the client list.
/// </summary>
/// <param name="newSocket">New socket.</param>
public void Connected(WebSocket newSocket)
{
NibriClient client = new NibriClient(this, newSocket);
client.Disconnected += handleDisconnection; // Clean up when the client disconnects
Clients.Add(client);
}
/// <summary>
/// Sends a message to all the connected clients, except the one who's sending it.
/// </summary>
/// <param name="sendingClient">The client sending the message.</param>
/// <param name="message">The message that is to bee sent.</param>
public void Broadcast(NibriClient sendingClient, Message message)
{
foreach(NibriClient client in Clients)
{
// Don't send the message to the sender
if (client == sendingClient)
continue;
client.Send(message);
}
}
/// <summary>
/// Sends a message to everyone on the same plane as the sender, except the sender themselves.
/// </summary>
/// <param name="sendingClient">The sending client.</param>
/// <param name="message">The message to send.</param>
public void BroadcastPlane(NibriClient sendingClient, Message message)
{
foreach(NibriClient client in Clients)
{
// Don't send the message to the sender
if(client == sendingClient)
continue;
// Only send the message to others on the same plane
if(client.CurrentPlane != sendingClient.CurrentPlane)
continue;
client.Send(message);
}
}
/// <summary>
/// Sends a message to everyone on a specified plane.
/// </summary>
/// <param name="plane">The plane to send the message to.</param>
/// <param name="message">The message to send.</param>
public void ReflectPlane(Plane plane, Message message)
{
foreach(NibriClient client in Clients)
{
if(client.CurrentPlane != plane)
continue;
client.Send(message);
}
}
/// <summary>
/// Periodically tidies up the client list, disconnecting old clients.
/// </summary>
private async Task ClientMaintenanceMonkey()
{
while (true) {
// Exit if we've been asked to shut down
if (canceller.IsCancellationRequested) {
close();
return;
}
// Disconnect unresponsive clients.
foreach (NibriClient client in Clients) {
// If we haven't heard from this client in a little while, send a heartbeat message
if(client.MillisecondsSinceLastMessage > HeatbeatInterval)
client.SendHeartbeat();
// If the client hasn't sent us a message in a while (even though we sent
// them a heartbeat to check on them on the last loop), disconnect them
if (client.MillisecondsSinceLastMessage > HeatbeatInterval * 2)
client.CloseConnection(new IdleDisconnectMessage());
}
await Task.Delay(HeatbeatInterval);
}
}
/// <summary>
/// Cleans up this NibriClient manager ready for shutdown.
/// </summary>
private void close()
{
// Close the connection to all the remaining nibri clients, telling them that the server is about to shut down
foreach (NibriClient client in Clients)
client.CloseConnection(new ShutdownMessage());
}
/// <summary>
/// Clean up after a client disconnects from the server.
/// </summary>
/// <param name="disconnectedClient">The client that has disconnected.</param>
private void handleDisconnection(NibriClient disconnectedClient)
{
Clients.Remove(disconnectedClient);
}
}
}