Starbeamrainbowlabs
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1c5996ecca
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[server] Add UniqueLineId to DrawnLine & use NCuid for id generation.
Also remove ChunkReference.Parse, as we're using JSON now
Next ContinuesIn/From need to be updated to use the new property.
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2017-09-28 22:08:27 +01:00 |
Starbeamrainbowlabs
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226452cb57
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Get loading to work :D Now we've just got a few more chunk loading issues to sort out...
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2017-07-29 13:20:12 +01:00 |
Starbeamrainbowlabs
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a7132d344d
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Get chunks and references serialising correctly
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2017-05-29 13:14:56 +01:00 |
Starbeamrainbowlabs
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2e97f91efe
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[server] Make *Reference classes implement ICloneable
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2017-05-01 14:38:57 +01:00 |
Starbeamrainbowlabs
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451b3a0171
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[server] Remove a few stray usings
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2017-04-30 14:41:20 +01:00 |
Starbeamrainbowlabs
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e193220846
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[server] Update ChunkReference
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2017-03-20 18:47:21 +00:00 |
Starbeamrainbowlabs
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b2be6e590b
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[server] Start sorting out chunk synchronisation
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2017-03-04 21:49:51 +00:00 |
Starbeamrainbowlabs
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11a2c846fc
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Finish hooking up Http server. Next up: client settings.
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2017-01-21 17:06:19 +00:00 |
Starbeamrainbowlabs
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7faac0f6a8
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Fix build. Set up initial blank embeds.
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2017-01-10 20:36:03 +00:00 |
Starbeamrainbowlabs
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2b81fbc468
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Start setting up Http server & WebSocket listener
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2017-01-10 19:52:27 +00:00 |
Starbeamrainbowlabs
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37051e0f7b
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Fill out more classes incl. DrawnLine.
Also fill out some of the comparison logic & the chunk wiring.
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2017-01-07 20:19:21 +00:00 |
Starbeamrainbowlabs
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6e894f58fc
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Fill things out a bit and star working on de/serialisation
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2017-01-07 17:35:56 +00:00 |
Starbeamrainbowlabs
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89e2ccafd2
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Set up initial chunk loading skeleton.
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2017-01-06 21:14:31 +00:00 |
Starbeamrainbowlabs
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f3c515263e
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Set up variables in the Chunk class.
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2017-01-06 20:48:53 +00:00 |
Starbeamrainbowlabs
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4bd0ca9d8f
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Set up the {Location,Chunk}Reference classes.
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2017-01-06 20:45:35 +00:00 |
Starbeamrainbowlabs
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c9bd9b3219
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Add intellisense description to each core structure class.
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2017-01-06 19:05:27 +00:00 |
Starbeamrainbowlabs
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bd2932832b
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Create intial empty core structure classes.
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2017-01-06 18:57:58 +00:00 |