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[client] Make Chunk/Location reference classes inherit from Vector
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parent
2ea097fdbc
commit
b14f7c9948
1 changed files with 38 additions and 15 deletions
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@ -1,20 +1,30 @@
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"use strict";
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"use strict";
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import Vector from '../Utilities/Vector';
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/**
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/**
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* Represents a point in 2d space that's not tied to a particular plane.
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* Represents a point in 2d space that's not tied to a particular plane.
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*/
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*/
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class LocationReference
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class LocationReference extends Vector
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{
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{
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/**
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/**
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* Creates a new location reference
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* Fetches a reference to the chunk that this LocationReference
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* @param {number} inX The x coordinate
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* falls inside.
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* @param {number} inY The y coordinate
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* @param {number} chunkSize The chunk size.
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* @return {LocationReference} The new location reference
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*/
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*/
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constructor(inX, inY)
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ContainingChunk(chunkSize) {
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return new ChunkReference(
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chunkSize,
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this.x /= chunkSize,
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this.y /= chunkSize
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);
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}
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is(otherLocationRef)
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{
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{
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this.X = inX;
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return this.x === otherLocationRef.x &&
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this.Y = inY;
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this.y === otherLocationRef.y;
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}
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}
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/**
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/**
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@ -23,14 +33,14 @@ class LocationReference
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*/
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*/
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toString()
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toString()
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{
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{
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return `LocationReference: (${this.X}, ${this.Y})`;
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return `LocationReference: (${this.x}, ${this.y})`;
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}
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}
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}
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}
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/**
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/**
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* References a chunk in 2d space, that's not tied to a specific plane.
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* References a chunk in 2d space, that's not tied to a specific plane.
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*/
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*/
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class ChunkReference
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class ChunkReference extends Vector
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{
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{
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/**
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/**
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* Creates a new ChunkReference instance.
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* Creates a new ChunkReference instance.
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@ -41,9 +51,8 @@ class ChunkReference
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*/
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*/
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constructor(inChunkSize, inX, inY)
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constructor(inChunkSize, inX, inY)
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{
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{
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super(inX, inY);
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this.ChunkSize = inChunkSize;
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this.ChunkSize = inChunkSize;
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this.X = inX;
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this.Y = inY;
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}
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}
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/**
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/**
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@ -53,18 +62,32 @@ class ChunkReference
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AsLocationReference()
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AsLocationReference()
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{
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{
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return new LocationReference(
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return new LocationReference(
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this.X * this.ChunkSize,
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this.x * this.ChunkSize,
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this.Y * this.ChunkSize
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this.y * this.ChunkSize
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);
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);
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}
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}
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/**
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* Whether this chunk reference references the same chunk as another
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* chunk reference.
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* @param {ChunkReference} otherChunkRef The other chunk reference to
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* compare this chunk reference to.
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* @return {boolean}
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*/
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is(otherChunkRef)
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{
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return this.x === otherChunkRef.x &&
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this.y === otherChunkRef.y &&
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this.ChunkSize === otherChunkRef.ChunkSize; // The chunk size should always be the same, but you never know :P
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}
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/**
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/**
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* This LocationReference represented as a string.
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* This LocationReference represented as a string.
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* @return {string} This LocationReference as a string.
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* @return {string} This LocationReference as a string.
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*/
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*/
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toString()
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toString()
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{
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{
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return `ChunkReference: ${this.ChunkSize} x (${this.X}, ${this.Y})`;
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return `ChunkReference: ${this.ChunkSize} x (${this.x}, ${this.y})`;
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}
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}
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}
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}
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