1
0
Fork 0

[client] Make Chunk/Location reference classes inherit from Vector

This commit is contained in:
Starbeamrainbowlabs 2017-03-28 20:58:20 +01:00
parent 2ea097fdbc
commit b14f7c9948
1 changed files with 38 additions and 15 deletions

View File

@ -1,20 +1,30 @@
"use strict";
import Vector from '../Utilities/Vector';
/**
* Represents a point in 2d space that's not tied to a particular plane.
*/
class LocationReference
class LocationReference extends Vector
{
/**
* Creates a new location reference
* @param {number} inX The x coordinate
* @param {number} inY The y coordinate
* @return {LocationReference} The new location reference
* Fetches a reference to the chunk that this LocationReference
* falls inside.
* @param {number} chunkSize The chunk size.
*/
constructor(inX, inY)
ContainingChunk(chunkSize) {
return new ChunkReference(
chunkSize,
this.x /= chunkSize,
this.y /= chunkSize
);
}
is(otherLocationRef)
{
this.X = inX;
this.Y = inY;
return this.x === otherLocationRef.x &&
this.y === otherLocationRef.y;
}
/**
@ -23,14 +33,14 @@ class LocationReference
*/
toString()
{
return `LocationReference: (${this.X}, ${this.Y})`;
return `LocationReference: (${this.x}, ${this.y})`;
}
}
/**
* References a chunk in 2d space, that's not tied to a specific plane.
*/
class ChunkReference
class ChunkReference extends Vector
{
/**
* Creates a new ChunkReference instance.
@ -41,9 +51,8 @@ class ChunkReference
*/
constructor(inChunkSize, inX, inY)
{
super(inX, inY);
this.ChunkSize = inChunkSize;
this.X = inX;
this.Y = inY;
}
/**
@ -53,18 +62,32 @@ class ChunkReference
AsLocationReference()
{
return new LocationReference(
this.X * this.ChunkSize,
this.Y * this.ChunkSize
this.x * this.ChunkSize,
this.y * this.ChunkSize
);
}
/**
* Whether this chunk reference references the same chunk as another
* chunk reference.
* @param {ChunkReference} otherChunkRef The other chunk reference to
* compare this chunk reference to.
* @return {boolean}
*/
is(otherChunkRef)
{
return this.x === otherChunkRef.x &&
this.y === otherChunkRef.y &&
this.ChunkSize === otherChunkRef.ChunkSize; // The chunk size should always be the same, but you never know :P
}
/**
* This LocationReference represented as a string.
* @return {string} This LocationReference as a string.
*/
toString()
{
return `ChunkReference: ${this.ChunkSize} x (${this.X}, ${this.Y})`;
return `ChunkReference: ${this.ChunkSize} x (${this.x}, ${this.y})`;
}
}