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[client] Provisionally fix the seamless line rendering logic. Not gonna call it fixed yet though - I think it'll come back to hant us at some point mya
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2 changed files with 2 additions and 2 deletions
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@ -92,7 +92,7 @@ class Chunk
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// Fetch all the points on fragments of this line forwards from here
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// Fetch all the points on fragments of this line forwards from here
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if(line.ContinuesIn != null) {
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if(line.ContinuesIn != null) {
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let nextLines = chunkCache.fetchLineFragments(line.ContainingChunk, line.UniqueId).Points;
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let nextLines = chunkCache.fetchLineFragments(line.ContainingChunk, line.UniqueId);
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linePoints = [];
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linePoints = [];
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for (let nextLine of nextLines) {
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for (let nextLine of nextLines) {
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linePoints = linePoints.concat(nextLine.Points);
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linePoints = linePoints.concat(nextLine.Points);
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@ -1 +1 @@
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Subproject commit 607dbb9bb3ebd3f8e29015fe1a84bf1a2cd511ed
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Subproject commit 57de87ee337f42bf8e61e4ac9216cefc868b87a3
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