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We're almsot there~\!

This commit is contained in:
Starbeamrainbowlabs 2017-02-09 22:24:17 +00:00
parent dac3d86dcd
commit 786f765f05
6 changed files with 217 additions and 6 deletions

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@ -8,11 +8,11 @@ namespace Nibriboard.Client.Messages
/// <summary>
/// Represents an update of where a group of connected clients are.
/// </summary>
public class ClientStateMessage : Message
public class ClientStatesMessage : Message
{
public List<ClientState> ClientStates = new List<ClientState>();
public ClientStateMessage()
public ClientStatesMessage()
{
}
}

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@ -185,7 +185,8 @@ namespace Nibriboard.Client
AbsoluteCursorPosition = message.AbsCursorPosition;
// Send the update to the other clients
ClientStateMessage updateMessage = new ClientStateMessage();
// TODO: Buffer these updates and send them about 5 times a second
ClientStatesMessage updateMessage = new ClientStatesMessage();
updateMessage.ClientStates.Add(this.GenerateStateSnapshot());
manager.Broadcast(this, updateMessage);
@ -198,9 +199,9 @@ namespace Nibriboard.Client
/// Automatically omits information about the current client.
/// </summary>
/// <returns>The client state update message.</returns>
protected ClientStateMessage GenerateClientStateUpdate()
protected ClientStatesMessage GenerateClientStateUpdate()
{
ClientStateMessage result = new ClientStateMessage();
ClientStatesMessage result = new ClientStatesMessage();
foreach (NibriClient client in manager.Clients)
{
// Don't include ourselves in the update message!

View file

@ -9,6 +9,8 @@ class CursorSyncer
// The target frequency in fps at we should send sursor updates.
this.cursorUpdateFrequency = syncFrequency;
this.otherClients = [];
// Register ourselves to start sending cursor updates once the ripple
// link connects
this.rippleLink.on("connect", this.setup.bind(this));

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@ -75,10 +75,12 @@
<Compile Include="Client\Messages\Message.cs" />
<Compile Include="Client\Messages\HandshakeRequestMessage.cs" />
<Compile Include="Client\Messages\CursorPositionMessage.cs" />
<Compile Include="Client\Messages\ClientStateMessage.cs" />
<Compile Include="RippleSpace\ClientState.cs" />
<Compile Include="Utilities\Rectangle.cs" />
<Compile Include="Utilities\Vector2.cs" />
<Compile Include="Client\Messages\ClientStatesMessage.cs" />
<Compile Include="Utilities\ColourHSL.cs" />
<Compile Include="Utilities\ToStringJsonConverter.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="ClientFiles\index.html" />

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@ -0,0 +1,168 @@
using System;
namespace SBRL.Utilities
{
class ColourHSL
{
/// <summary>
/// A random number generator.Used to generate random colours in RandomSaturated().
/// </summary>
private static Random random = new Random();
#region Properties
/// <summary>
/// The hue of the colour, between 0 and 360.
/// </summary>
public float Hue { get; set; }
/// <summary>
/// The saturation of the colour, between 0 and 100.
/// </summary>
public float Saturation { get; set; }
/// <summary>
/// The lightness of the colour, between 0 and 100.
/// </summary>
public float Lightness { get; set; }
/// <summary>
/// The opacity of the colour, between 0 and 1.
/// </summary>
public float Alpha { get; set; }
#endregion
#region Aliases
/// <summary>
/// Alias of Hue.
/// </summary>
public float H {
get { return Hue; }
set { Hue = value; }
}
/// <summary>
/// Alias of Saturation.
/// </summary>
public float S {
get { return Saturation; }
set { Saturation = value; }
}
/// <summary>
/// Alias of Lightness.
/// </summary>
public float L {
get { return Lightness; }
set { Lightness = value; }
}
/// <summary>
/// Alias of Alpha.
/// </summary>
public float A {
get { return Alpha; }
set { Alpha = value; }
}
#endregion
/// <summary>
/// Whether this colour is opaque or not.
/// </summary>
public bool IsOpaque {
get {
return Alpha == 1;
}
}
/// <summary>
/// Whether this colour is translucent or not.
/// </summary>
public bool IsTranslucent {
get {
return !IsOpaque && !IsTransparent;
}
}
/// <summary>
/// Whether this colour is completely transparent or not.
/// </summary>
public bool IsTransparent {
get {
return Alpha == 0;
}
}
/// <summary>
/// Whether this colour is currently valid or not. A valid colour has a hue of 0-360,
/// a saturation of 0-100, a lightness of 0-100, and an opacity of 0-1.
/// </summary>
public bool IsValidColour
{
get {
return Hue >= 0 && Hue <= 360 &&
Saturation >= 0 && Saturation <= 100 &&
Lightness >= 0 && Lightness <= 100 &&
Alpha >= 0 && Alpha <= 1;
}
}
/// <summary>
/// Initializes a new ColourHSL instance, with the colour set to bright white.
/// </summary>
public ColourHSL() : this(0, 100, 100, 1)
{
}
/// <summary>
/// Initializes a new <see cref="SBRL.Utilities.ColourHSL"/> class instance.
/// </summary>
/// <param name="inHue">The hue of the colour.</param>
/// <param name="inSaturation">The saturation of the colour.</param>
/// <param name="inLightness">The lightness of the colour.</param>
public ColourHSL(float inHue, float inSaturation, float inLightness) : this(inHue, inSaturation, inLightness, 1)
{
}
/// <summary>
/// Initializes a new <see cref="SBRL.Utilities.ColourHSL"/> class instance.
/// </summary>
/// <param name="inHue">The hue of the colour.</param>
/// <param name="inSaturation">The saturation of the colour.</param>
/// <param name="inLightness">The lightness of the colour.</param>
/// <param name="inAlpha">The opacity of the colour.</param>
public ColourHSL(float inHue, float inSaturation, float inLightness, float inAlpha)
{
Hue = inHue;
Saturation = inSaturation;
Lightness = inLightness;
Alpha = inAlpha;
}
/// <summary>
/// Returns a random bright colour.
/// </summary>
public static ColourHSL RandomSaturated()
{
ColourHSL result = new ColourHSL() {
Hue = random.Next(0, 360),
Lightness = random.Next(45, 55),
Saturation = random.Next(90, 100)
};
}
#region Overrides
/// <summary>
/// Returns a <see cref="string"/> that represents this <see cref="SBRL.Utilities.ColourHSL"/> instance.
/// </summary>
/// <returns>A <see cref="string"/> that represents this <see cref="SBRL.Utilities.ColourHSL"/> instance.</returns>
public override string ToString()
{
string format = string.Empty;
if (IsOpaque)
format = "hsl({0}, {1}%, {2}%)";
else
format = "hsla({0}, {1}%, {2}%, {3})";
return string.Format(format, Hue, Saturation, Lightness, Math.Round(Alpha, 3));
}
#endregion
}
}

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@ -0,0 +1,38 @@
using System;
using Newtonsoft.Json;
/// <summary>
/// Contains a number classes that I (SBRL) have found on the internet.
/// While they have usually been adapted from one form or another, full credit is always given.
/// </summary>
namespace SBRL.Utilities.Solutions
{
/// <summary>
/// A JsonConverter that converts properties to a string via their inbuilt ToString() method.
/// From http://stackoverflow.com/a/22355712/1460422 by
/// </summary>
class ToStringJsonConverter : JsonConverter
{
public override bool CanConvert(Type objectType)
{
return true;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
writer.WriteValue(value.ToString());
}
public override bool CanRead
{
get { return false; }
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
throw new NotImplementedException();
}
}
}