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[client] Get chunks to account for position on canvas

This commit is contained in:
Starbeamrainbowlabs 2017-06-11 21:47:38 +01:00
parent 6a0d3180a7
commit 00117a35a9
2 changed files with 9 additions and 6 deletions

View file

@ -40,20 +40,23 @@ class Chunk
render(canvas, context)
{
var planeSpaceRef = this.chunkRef.inPlaneSpace(this.size);
context.save();
context.translate(planeSpaceRef.x, planeSpaceRef.y);
for(let line of this.lines)
{
context.beginPath();
context.moveTo(
line.Points[0].x - this.chunkRef.inPlaneSpace(this.size).x,
line.Points[0].y - this.chunkRef.inPlaneSpace(this.size).y
line.Points[0].x - planeSpaceRef.x,
line.Points[0].y - planeSpaceRef.y
);
for(let i = 1; i < line.Points.length; i++)
{
context.lineTo(
line.Points[i].x - this.chunkRef.inPlaneSpace(this.size).x,
line.Points[i].y - this.chunkRef.inPlaneSpace(this.size).y
line.Points[i].x - planeSpaceRef.x,
line.Points[i].y - planeSpaceRef.y
);
}

View file

@ -12,8 +12,8 @@ class ChunkReference extends Vector
/**
* Returns a plain Vector of this chunk reference in plane space.
* @param {number} chunkSize The size of the chunk this ChunkReference refers to.
* @return {Vector} This ChunkReference in plane space.
* @param {number} chunkSize The size of the chunk this ChunkReference refers to.
* @returns {Vector} This ChunkReference in plane space.
*/
inPlaneSpace(chunkSize)
{