Minetest-WorldEditAdditions/worldeditadditions/lib/wireframe/corner_set.lua
2021-07-18 17:27:37 -07:00

33 lines
1.8 KiB
Lua

-- ██████ ██████ ██████ ███ ██ ███████ ██████ ███████ ███████ ████████
-- ██ ██ ██ ██ ██ ████ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██ ██████ ██ ██ ██ █████ ██████ ███████ █████ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██████ ██████ ██ ██ ██ ████ ███████ ██ ██ ███████ ███████ ██
--- Puts a node at each corner of selection box.
-- @param {Position} pos1 The 1st position defining the WorldEdit selection
-- @param {Position} pos2 The 2nd positioon defining the WorldEdit selection
-- @param {string} node Name of the node to place
function worldeditadditions.corner_set(pos1,pos2,node)
local node_id_replace = minetest.get_content_id(node)
-- Fetch the nodes in the specified area
local manip, area = worldedit.manip_helpers.init(pos1, pos2)
local data = manip:get_data()
-- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array)
local counts = { replaced = 0 }
for k,z in pairs({pos1.z,pos2.z}) do
for k,y in pairs({pos1.y,pos2.y}) do
for k,x in pairs({pos1.x,pos2.x}) do
data[area:index(x, y, z)] = node_id_replace
counts.replaced = counts.replaced + 1
end
end
end
-- Save the modified nodes back to disk & return
worldedit.manip_helpers.finish(manip, data)
return true, counts.replaced
end