Minetest-WorldEditAdditions/worldeditadditions/lib/wireframe/corner_set.lua

32 lines
1.7 KiB
Lua

local wea_c = worldeditadditions_core
local Vector3 = wea_c.Vector3
---
-- @module worldeditadditions
-- ██████ ██████ ██████ ███ ██ ███████ ██████ ███████ ███████ ████████
-- ██ ██ ██ ██ ██ ████ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██ ██████ ██ ██ ██ █████ ██████ ███████ █████ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██████ ██████ ██ ██ ██ ████ ███████ ██ ██ ███████ ███████ ██
--- Puts a node at each corner of selection box.
-- @param pos1 Vector3 The 1st position defining the WorldEdit selection
-- @param pos2 Vector3 The 2nd positioon defining the WorldEdit selection
-- @param node string Name of the node to place
function worldeditadditions.corner_set(pos1, pos2, node)
-- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array)
local counts = {replaced = 0}
for i, z in pairs({pos1.z, pos2.z}) do
for j, y in pairs({pos1.y, pos2.y}) do
for k, x in pairs({pos1.x, pos2.x}) do
minetest.set_node(Vector3.new(x, y, z), {name = node})
counts.replaced = counts.replaced + 1
end
end
end
return true, counts.replaced
end