mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-25 16:43:05 +00:00
60 lines
2.7 KiB
Lua
60 lines
2.7 KiB
Lua
-- ███████ ██████ ██ ██ ██████ ███████
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-- ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ██ ██████ █████
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-- ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██████ ██████ ██████ ███████
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local wea = worldeditadditions
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worldedit.register_command("scube", {
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params = "[<axis1> [<axis2> [<axis3>]]] <length>",
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description = "Set WorldEdit region position 2 at a set distance along 3 axes.",
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privs = { worldedit = true },
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require_pos = 1,
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parse = function(params_text)
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local vec, tmp = vector.new(0, 0, 0), {}
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local find = wea.split(params_text, "%s", false)
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local ax1, ax2, ax3 = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), (tostring(find[2]):match('[xyz]') or "g"):sub(1,1),
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(tostring(find[3]):match('[xyz]') or "g"):sub(1,1)
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local sn1, sn2, sn3, len = wea.getsign(find[1]), wea.getsign(find[2]), wea.getsign(find[3]), find[table.maxn(find)]
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tmp.len = tonumber(len)
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-- If len is nill cancel the operation
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if not tmp.len then return false, "No length specified." end
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-- If axis is bad send "get" order
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if ax1 == "g" then tmp.get = true
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else vec[ax1] = sn1 * tmp.len end
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if ax2 == "g" then tmp.get = true
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else vec[ax2] = sn2 * tmp.len end
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if ax3 == "g" then tmp.get = true
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else vec[ax3] = sn3 * tmp.len end
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tmp.axes = ax1..","..ax2..","..ax3
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return true, vec, tmp
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-- tmp carries:
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-- The length (len) arguement to the main function for use if "get" is invoked there
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-- The bool value "get" to tell the main function if it needs to populate missing information in vec
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-- The string "axes" to tell the main function what axes are and/or need to be populated if "get" is invoked
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end,
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func = function(name, vec, tmp)
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if tmp.get then
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local ax, dir = wea.player_axis2d(name)
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local _, left, sn = wea.axis_left(ax,dir)
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if not tmp.axes:find("x") then vec.x = tmp.len * (ax == "x" and dir or sn) end
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if not tmp.axes:find("z") then vec.z = tmp.len * (ax == "z" and dir or sn) end
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if not tmp.axes:find("y") then vec.y = tmp.len end
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end
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local p2 = vector.add(vec,worldedit.pos1[name])
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worldedit.pos2[name] = p2
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worldedit.mark_pos2(name)
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return true, "position 2 set to " .. minetest.pos_to_string(p2)
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end,
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})
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-- Tests
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-- /multi //fp set1 -63 19 -20 //scube 5
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-- /multi //fp set1 -63 19 -20 //scube z 5
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-- /multi //fp set1 -63 19 -20 //scube a z 5
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-- /multi //fp set1 -63 19 -20 //scube z a y 5
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-- /multi //fp set1 -63 19 -20 //scube -z y a 5
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-- /multi //fp set1 -63 19 -20 //scube z z 5
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-- /lua print()
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