mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-25 16:43:05 +00:00
110 lines
4.5 KiB
Lua
110 lines
4.5 KiB
Lua
-- ████████ ██████ ██████ ██ ██ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██████ ██ ██ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██████ ██ ██ ██████ ███████
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local function parse_params_torus(params_text)
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local parts = worldeditadditions.split(params_text, "%s+", false)
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if #parts < 1 then
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return false, "Error: No replace_node specified."
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end
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if #parts < 2 then
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return false, "Error: No major radius specified (expected integer greater than 0)."
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end
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if #parts < 3 then
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return false, "Error: No minor radius specified (expected integer greater than 0)."
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end
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local major_radius = tonumber(parts[1])
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local minor_radius = tonumber(parts[2])
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local replace_node = worldedit.normalize_nodename(parts[3])
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local axes
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if #parts > 3 then axes = parts[4] end
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if not axes then axes = "xy" end
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if major_radius < 1 then
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return false, "Error: The major radius must be greater than 0."
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end
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if minor_radius < 1 then
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return false, "Error: The minor radius must be greater than 0."
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end
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if not replace_node then
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return false, "Error: Invalid node name."
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end
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if axes:find("[^xyz]") then
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return false, "Error: The axes may only contain the letters x, y, and z."
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end
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if #axes > 2 then
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return false, "Error: 2 or less axes must be specified. For example, xy is valid, but xzy is not."
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end
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local hollow = false
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if parts[5] == "hollow" or parts[5] == "h" then
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hollow = true
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end
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-- Sort the axis names (this is important to ensure we can identify the direction properly)
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if axes == "yx" then axes = "xy" end
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if axes == "zx" then axes = "xz" end
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if axes == "zy" then axes = "yz" end
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return true, replace_node, major_radius, minor_radius, axes, hollow
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end
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worldedit.register_command("torus", {
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params = "<major_radius> <minor_radius> <replace_node> [<axes=xy> [h[ollow]]]",
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description = "Creates a 3D torus with a major radius of <major_radius> and a minor radius of <minor_radius> at pos1, filled with <replace_node>, on axes <axes> (i.e. 2 axis names: xz, zy, etc).",
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privs = { worldedit = true },
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require_pos = 1,
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parse = function(params_text)
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local values = {parse_params_torus(params_text)}
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return unpack(values)
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end,
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nodes_needed = function(name, target_node, major_radius, minor_radius)
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return math.ceil(2 * math.pi*math.pi * major_radius * minor_radius*minor_radius)
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end,
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func = function(name, target_node, major_radius, minor_radius, axes, hollow)
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local start_time = worldeditadditions.get_ms_time()
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local replaced = worldeditadditions.torus(
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worldedit.pos1[name],
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major_radius, minor_radius,
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target_node,
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axes,
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hollow
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)
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local time_taken = worldeditadditions.get_ms_time() - start_time
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minetest.log("action", name .. " used //torus at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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return true, replaced .. " nodes replaced in " .. worldeditadditions.format.human_time(time_taken)
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end
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})
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-- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit?
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worldedit.register_command("hollowtorus", {
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params = "<major_radius> <minor_radius> <replace_node> [<axes=xy>]",
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description = "Creates a 3D hollow torus with a major radius of <major_radius> and a minor radius of <minor_radius> at pos1, made out of <replace_node>, on axes <axes> (i.e. 2 axis names: xz, zy, etc).",
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privs = { worldedit = true },
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require_pos = 1,
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parse = function(params_text)
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local values = {parse_params_torus(params_text)}
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return unpack(values)
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end,
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nodes_needed = function(name, target_node, major_radius, minor_radius, axes)
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return math.ceil(2 * math.pi*math.pi * major_radius * minor_radius*minor_radius)
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end,
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func = function(name, target_node, major_radius, minor_radius, axes)
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local start_time = worldeditadditions.get_ms_time()
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local replaced = worldeditadditions.torus(
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worldedit.pos1[name],
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major_radius, minor_radius,
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target_node,
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axes,
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true -- hollow
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)
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local time_taken = worldeditadditions.get_ms_time() - start_time
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minetest.log("action", name .. " used //hollowtorus at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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return true, replaced .. " nodes replaced in " .. worldeditadditions.format.human_time(time_taken)
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end
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})
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