Minetest-WorldEditAdditions/worldeditadditions_commands/commands/selectors/smake.lua
2021-06-22 09:41:05 -07:00

136 lines
5.3 KiB
Lua

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local wea = worldeditadditions
worldedit.register_command("smake", {
params = "<operation> <mode> [<target=xyz> [<base>]]",
description = "Make one or more axes of the current selection odd, even, or equal to another.",
privs = { worldedit = true },
require_pos = 2,
parse = function(params_text)
-- Split params_text, check for missing arguments and fill in empty spots
local parts = wea.split(params_text, "%s+", false)
if #parts < 2 then
return false, "Error: Not enough arguments. Expected \"<operation> <mode> [<target=xyz> [<base>]]\"."
else
for i=3,4 do if not parts[i] then parts[i] = false end end
end
-- Initialze local variables and sets
local oper, mode, targ, base = unpack(parts)
local operSet, modeSet = wea.makeset {"equal", "odd", "even"}, wea.makeset {"grow", "shrink", "avg"}
-- Main Logic
-- Check base if base is present and if so valid.
if base then
if base:match("[xyz]") then -- ensure correct base syntax
base = base:match("[xyz]")
else
return false, "Error: Invalid base \""..base.."\". Expected \"x\", \"y\" or \"z\"."
end
end
-- Resolve target then mode (in that order incase mode is target).
if not targ then -- If no target set to default (xz)
targ = "xz"
elseif targ:match("[xyz]+") then -- ensure correct target syntax
targ = table.concat(wea.tochars(targ:match("[xyz]+"),true,true))
else
return false, "Error: Invalid <target> \""..targ.."\". Expected \"x\" and or \"y\" and or \"z\"."
end
if mode == "average" then -- If mode is average set to avg
mode = "avg"
elseif mode:match("[xyz]+") then -- If target is actually base set vars to correct values.
base, targ, mode = targ:sub(1,1), table.concat(wea.tochars(mode:match("[xyz]+"),true,true)), false
elseif not modeSet[mode] and not base then -- If mode is invalid and base isn't present throw error
return false, "Error: Invalid <mode> \""..mode.."\". Expected \"grow\", \"shrink\", or \"average\"/\"avg\"."
end
if base then
if oper ~= "equal" then base = false -- If operation isn't equalize we don't need <base>
elseif targ:match(base) then -- Else check that base is not in target and return error if it is
return false, "Error: <base> ("..base..") cannot be included in <target> ("..targ..")."
end
end
-- Check if operator is valid
if not operSet[oper] then
return false, "Error: Invalid operator \""..oper.."\". Expected \"odd\", \"even\" or \"equal\"."
end
if false then
return false, "<operator>: " .. oper .. ", <mode>: " .. tostring(mode) .. ", <target>: " .. tostring(targ) .. ", <base>: " .. tostring(base)
end
return true, oper, mode, targ, base
end,
func = function(name, oper, mode, targ, base)
local p1, p2, eval = vector.new(worldedit.pos1[name]), vector.new(worldedit.pos2[name]), function(int) return int or 0 end
local delta, targ, _m = vector.subtract(p2,p1), wea.tocharset(targ), 0 -- local delta equation: Vd(a) = V2(a) - V1(a)
-- set _m to the max, min or mean of the target axes depending on mode
if mode == "avg" then
for k,v in pairs(targ) do _m = _m + math.abs(delta[k]) end
_m = _m / #targ
elseif mode == "grow" then
for k,v in pairs(targ) do if math.abs(delta[k]) > _m then _m = math.abs(delta[k]) end end
else
for k,v in pairs(targ) do if math.abs(delta[k]) < _m then _m = math.abs(delta[k]) end end
end
if oper == "even" then
eval = function(int)
local tmp, abs, neg = int / 2, math.abs(int), int < 0
if math.floor(tmp) ~= tmp then
if mode == "avg" then
if int > _m then int = abs - 1
else int = abs + 1 end
elseif mode == "shrink" and abs > 0 then int = abs - 1
else int = abs + 1 end
end
if neg then int = int * -1 end
return int
end
elseif oper == "odd" then
eval = function(int)
local tmp, abs, neg = int / 2, math.abs(int), int < 0
if math.floor(tmp) == tmp then
if mode == "avg" then
if int > _m then int = abs - 1
else int = abs + 1 end
elseif mode == "shrink" and abs > 0 then int = abs - 1
else int = abs + 1 end
end
if neg then int = int * -1 end
return int
end
elseif oper == "fac" then
-- Future feature to add compatability with //maze
-- //smake factor avg xz 5
-- //smake fac grow 3
-- Equasion: round(delta[<axis>] / factor) * factor
else -- Case: oper == "equal"
return false, "Case \"equal\" not handled."
end
-- for k,v in pairs(targ) do delta[k] = eval(delta[k]) end
--- Test:
local brk = ""
for k,v in pairs(targ) do
brk = brk..k..": "..delta[k]..", "
delta[k] = eval(delta[k])
brk = brk..k..": "..delta[k]..", "
end
if true then return false, brk end
-- //multi //fp set1 589 2 -82 //fp set2 615 2 -53
-- //smake even shrink
worldedit.pos2[name] = vector.add(p1,delta)
worldedit.mark_pos2(name)
return true, "position 2 set to " .. minetest.pos_to_string(p2)
end
})