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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-22 15:33:00 +00:00
indentation fixes
This commit is contained in:
parent
1d93122801
commit
f6ed297270
4 changed files with 38 additions and 37 deletions
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@ -7,14 +7,14 @@ worldedit.register_command("basename", {
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params = "<nodealias>",
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params = "<nodealias>",
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description = "Returns the base name of nodes that use a given alias.",
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description = "Returns the base name of nodes that use a given alias.",
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privs = {worldedit = true},
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privs = {worldedit = true},
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parse = function(params_text)
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parse = function(params_text)
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if params_text == "" or not params_text then
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if params_text == "" or not params_text then
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return false, "Node not specified."
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return false, "Node not specified."
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end
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end
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return true, params_text
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return true, params_text
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end,
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end,
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func = function(name, params_text)
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func = function(name, params_text)
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if name == nil then return end
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if name == nil then return end
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worldedit.player_notify(name, worldedit.normalize_nodename(params_text) or 'Error 404: "'..params_text..'" not found!')
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worldedit.player_notify(name, worldedit.normalize_nodename(params_text) or 'Error 404: "'..params_text..'" not found!')
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end
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end
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})
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})
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@ -12,9 +12,9 @@ minetest.register_chatcommand("/saplingaliases", {
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if params_text == "" or not params_text then
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if params_text == "" or not params_text then
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params_text = "aliases"
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params_text = "aliases"
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end
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end
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local msg = {}
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local msg = {}
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if params_text == "aliases" then
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if params_text == "aliases" then
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table.insert(msg, "Currently registered aliases:\n")
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table.insert(msg, "Currently registered aliases:\n")
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local aliases = worldeditadditions.get_all_sapling_aliases()
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local aliases = worldeditadditions.get_all_sapling_aliases()
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@ -16,7 +16,7 @@ worldedit.register_command("forest", {
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density = tonumber(match_start)
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density = tonumber(match_start)
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params_text = params_text:sub(#match_start + 1) -- everything starts at 1 in Lua :-/
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params_text = params_text:sub(#match_start + 1) -- everything starts at 1 in Lua :-/
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end
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end
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local success, sapling_list = worldeditadditions.parse_weighted_nodes(
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local success, sapling_list = worldeditadditions.parse_weighted_nodes(
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worldeditadditions.split(params_text, "%s+", false),
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worldeditadditions.split(params_text, "%s+", false),
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false,
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false,
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@ -43,11 +43,11 @@ worldedit.register_command("forest", {
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)
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)
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if not success then return success, stats end
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if not success then return success, stats end
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local time_taken = worldeditadditions.human_time(worldeditadditions.get_ms_time() - start_time)
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local time_taken = worldeditadditions.human_time(worldeditadditions.get_ms_time() - start_time)
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local distribution_display = worldeditadditions.make_ascii_table(
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local distribution_display = worldeditadditions.make_ascii_table(
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worldeditadditions.node_distribution_to_list(stats.placed, stats.successes)
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worldeditadditions.node_distribution_to_list(stats.placed, stats.successes)
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)
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)
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minetest.log("action", name.." used //forest at "..worldeditadditions.vector.tostring(worldedit.pos1[name]).." - "..worldeditadditions.vector.tostring(worldedit.pos2[name])..", "..stats.successes.." trees placed, averaging "..stats.attempts_avg.." growth attempts / tree and "..stats.failures.." failed attempts in "..time_taken)
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minetest.log("action", name.." used //forest at "..worldeditadditions.vector.tostring(worldedit.pos1[name]).." - "..worldeditadditions.vector.tostring(worldedit.pos2[name])..", "..stats.successes.." trees placed, averaging "..stats.attempts_avg.." growth attempts / tree and "..stats.failures.." failed attempts in "..time_taken)
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return true, distribution_display.."\n=========================\n"..stats.successes.." trees placed, averaging "..stats.attempts_avg.." growth attempts / tree and "..stats.failures.." failed attempts in "..time_taken
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return true, distribution_display.."\n=========================\n"..stats.successes.." trees placed, averaging "..stats.attempts_avg.." growth attempts / tree and "..stats.failures.." failed attempts in "..time_taken
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end
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end
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@ -4,43 +4,43 @@
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-- ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ███████ ██████ ██
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-- ███████ ██ ██ ███████ ██████ ██
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-- lua parse_params_srect("10")
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-- lua parse_params_srect("10")
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-- local
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-- local -- TODO: set this to local once development is finished
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function parse_params_srect(params_text)
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function parse_params_srect(params_text)
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local find, _, sn1, ax1, sn2, ax2, len = params_text:find("([+-]?)([xyz]?)%s*([+-]?)([xyz]?)%s*(%d*)")
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local find, _, sn1, ax1, sn2, ax2, len = params_text:find("([+-]?)([xyz]?)%s*([+-]?)([xyz]?)%s*(%d*)")
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-- If ax1 is nil set to player facing dir
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-- If ax1 is nil set to player facing dir
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if ax1 == "" then ax1 = "get"
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if ax1 == "" then ax1 = "get"
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else ax1 = {tonumber(sn1..1),string.lower(ax1)}
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else ax1 = {tonumber(sn1..1),string.lower(ax1)}
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end
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end
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-- If ax2 is nil set to +y
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-- If ax2 is nil set to +y
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if ax2 == "" then ax2 = "y" end
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if ax2 == "" then ax2 = "y" end
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ax2 = {tonumber(sn2..1),string.lower(ax2)}
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ax2 = {tonumber(sn2..1),string.lower(ax2)}
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len = tonumber(len)
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len = tonumber(len)
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if len == nil then
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if len == nil then
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return false, "No length specified."
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return false, "No length specified."
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end
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end
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return true, ax1, ax2, len
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return true, ax1, ax2, len
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end
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end
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worldedit.register_command("srect", {
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worldedit.register_command("srect", {
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params = "[<axis1> [<axis2>]] <length>",
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params = "[<axis1> [<axis2>]] <length>",
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description = "Set WorldEdit region position 2 at a set distance along 2 axes.",
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description = "Set WorldEdit region position 2 at a set distance along 2 axes.",
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privs = {worldedit=true},
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privs = {worldedit=true},
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require_pos = 1,
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require_pos = 1,
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parse = function(params_text)
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parse = function(params_text)
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local values = {parse_params_srect(params_text)}
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local values = {parse_params_srect(params_text)}
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return unpack(values)
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return unpack(values)
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end,
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end,
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func = function(name, axis1, axis2, len)
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func = function(name, axis1, axis2, len)
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if axis1 == "get" then axis1 = worldeditadditions.player_axis2d(name) end
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if axis1 == "get" then axis1 = worldeditadditions.player_axis2d(name) end
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local pos1 = worldedit.pos1[name]
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local pos1 = worldedit.pos1[name]
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local p2 = {["x"] = pos1.x,["y"] = pos1.y,["z"] = pos1.z}
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local p2 = {["x"] = pos1.x,["y"] = pos1.y,["z"] = pos1.z}
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p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1]
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p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1]
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p2[axis2[2]] = p2[axis2[2]] + tonumber(len) * axis2[1]
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p2[axis2[2]] = p2[axis2[2]] + tonumber(len) * axis2[1]
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worldedit.pos2[name] = p2
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worldedit.pos2[name] = p2
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worldedit.mark_pos2(name)
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worldedit.mark_pos2(name)
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worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(p2))
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worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(p2))
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@ -49,3 +49,4 @@ worldedit.register_command("srect", {
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-- Tests
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-- Tests
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-- params_text = "-x z 13"
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-- params_text = "-x z 13"
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-- params_text = "-x a 13"
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