scol and srect refactor

This commit is contained in:
VorTechnix 2021-03-09 11:05:03 -08:00
parent 786a9454ff
commit a671f742e9
5 changed files with 86 additions and 48 deletions

View file

@ -42,21 +42,12 @@ function worldeditadditions.eta(existing_times, done_count, total_count)
end
--- Returns the sign (+ or -) at the beginning of a string if present.
-- @param str string Input string.
-- @param type string The type of value to return. Valid values: "string" (default), "int"
-- @return string|int Returns the sign string or signed multiplier (1|-1).
function worldeditadditions.getsign(str, type)
if not type then type = "string" end
if not (type == "string" or type == "int") then
return false, "Error: Unknown type '"..type.."'."
end
if str:sub(1, 1) == "-" then
if type == "int" then return true, -1
else return true, "-" end
else
if type == "int" then return true, 1
else return true, "+" end
end
-- @param src string|int Input string.
-- @return string|int Returns the signed multiplier (1|-1).
function worldeditadditions.getsign(src)
if type(src) == "number" then return src < 0 and -1 or 1
elseif type(src) ~= "string" then return 1
else return src:match('-') and -1 or 1 end
end
-- For Testing:

View file

@ -1,11 +1,21 @@
-- Returns the player's facing direction on the horizontal axes only.
-- @param name string The name of the player to return facing direction of.
-- @return table Returns axis name and sign multiplyer.
-- @return Returns axis name and sign multiplier.
function worldeditadditions.player_axis2d(name)
-- minetest.get_player_by_name("singleplayer"):
local dir = math.floor(minetest.get_player_by_name(name):get_look_horizontal() / math.pi * 2 + 0.5) % 4
local crdnl = { {1,"z"},{-1,"x"},{-1,"z"},{1,"x"} }
return crdnl[dir+1]
local dir = minetest.get_player_by_name(name):get_look_dir()
local x, z= math.abs(dir.x), math.abs(dir.z)
if x > z then return "x", dir.x > 0 and 1 or -1
else return "z", dir.z > 0 and 1 or -1 end
end
-- Returns the axis and sign of the axis to the left of the input axis.
-- @param axis string x or z.
-- @param sign int Sign multiplier.
-- @return Returns axis name and sign multiplier.
function worldeditadditions.axis_left(axis,sign)
if not axis:match("[xz]") then return false, "Error: Not a horizontal axis!"
elseif axis == "x" then return true, "z", sign
else return true, "x", -sign end
end
-- Tests

View file

@ -0,0 +1,47 @@
-- ███████ ██████ ██████ ██
-- ██ ██ ██ ██ ██
-- ███████ ██ ██ ██ ██
-- ██ ██ ██ ██ ██
-- ███████ ██████ ██████ ███████
worldedit.register_command("scol", {
params = "[<axis1>] <length>",
description = "Set WorldEdit region position 2 at a set distance along 1 axis.",
privs = {worldedit=true},
require_pos = 1,
parse = function(params_text)
local wea = worldeditadditions
local find = wea.split(params_text, "%s", false)
local ax1, len = find[1], find[table.maxn(find)]
-- If ax1 is bad set to player facing dir
if ax1 == len or not ax1:match('[xyz]') then ax1 = "get"
else ax1 = { wea.getsign(ax1), ax1:gsub('[^xyz]', ''):sub(1, 1) } end
len = tonumber(len)
-- If len == nill cancel the operation
if len == nil then
return false, "No length specified."
end
return true, ax1, len
end,
func = function(name, axis1, len)
if axis1 == "get" then
ax1, dir = worldedit.player_axis(name)
axis1 = {dir,ax1}
end
local p2 = vector.new(worldedit.pos1[name])
p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1]
worldedit.pos2[name] = p2
worldedit.mark_pos2(name)
return true, "position 2 set to " .. minetest.pos_to_string(p2)
end,
})
-- Tests
-- /multi //fp set1 -63 19 -20 //scol 5
-- lua print(worldedit.player_axis(myname))
-- tonumber(('y1'):gsub('[xyz]',''):sub(1,2))

View file

@ -9,39 +9,28 @@ worldedit.register_command("srect", {
privs = { worldedit = true },
require_pos = 1,
parse = function(params_text)
local wea = worldeditadditions
local wea, vec, tmp = worldeditadditions, vector.new(0, 0, 0), {}
local find = wea.split(params_text, "%s", false)
local ax1, ax2, len = find[1], find[2], find[table.maxn(find)]
local ax1, ax2 = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), (tostring(find[2]):match('[xyz]') or "y"):sub(1,1)
local sn1, sn2, len = wea.getsign(find[1]), wea.getsign(find[2]), find[table.maxn(find)]
-- If ax1 is bad set to player facing dir
if ax1 == len or not ax1:match('[xyz]') then ax1 = "get"
else
local success, value = wea.getsign(ax1, "int")
if not success then return success, value
else ax1 = { value, ax1:gsub('[^xyz]', ''):sub(1, 1) } end
end
-- If ax2 is bad set to +y
if not ax2 or ax2 == len or not ax2:match('[xyz]') then ax2 = "y" end
local success, value = wea.getsign(ax2, "int")
if not success then return success, value end
ax2 = { value, ax2:gsub('[^xyz]', ''):sub(1, 1) }
len = tonumber(len)
tmp.len = tonumber(len)
-- If len == nill cancel the operation
if len == nil then
return false, "No length specified."
if tmp.len == nil then return false, "No length specified." end
-- If ax1 is bad send "get" order
if ax1 == "g" then tmp.get = true
else vec[ax1] = sn1 * tmp.len end
vec[ax2] = sn2 * tmp.len
return true, vec, tmp
end,
func = function(name, vec, tmp)
if tmp.get then
local ax, dir = worldeditadditions.player_axis2d(name)
vec[ax] = tmp.len * dir
end
return true, ax1, ax2, len
end,
func = function(name, axis1, axis2, len)
if axis1 == "get" then axis1 = worldeditadditions.player_axis2d(name) end
local p2 = vector.new(worldedit.pos1[name])
p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1]
p2[axis2[2]] = p2[axis2[2]] + tonumber(len) * axis2[1]
p2 = vector.add(vec,worldedit.pos1[name])
worldedit.pos2[name] = p2
worldedit.mark_pos2(name)
return true, "position 2 set to " .. minetest.pos_to_string(p2)
@ -56,3 +45,4 @@ worldedit.register_command("srect", {
-- /multi //fp set1 -63 19 -20 //srect -z 5
-- /multi //fp set1 -63 19 -20 //srect a -x 5
-- /multi //fp set1 -63 19 -20 //srect -x -a 5
-- lua vec = vector.new(15,-12,17); vec["len"] = 5; vec.get = true; vec2 = vector.add(vector.new(1,1,1),vec) print(vec2.x,vec2.y,vec2.z,vec2.len)

View file

@ -41,7 +41,7 @@ dofile(we_c.modpath.."/commands/meta/many.lua")
dofile(we_c.modpath.."/commands/meta/subdivide.lua")
dofile(we_c.modpath.."/commands/meta/ellipsoidapply.lua")
-- dofile(we_c.modpath.."/commands/selectors/scol.lua")
dofile(we_c.modpath.."/commands/selectors/scol.lua")
dofile(we_c.modpath.."/commands/selectors/srect.lua")
-- dofile(we_c.modpath.."/commands/selectors/scube.lua")
dofile(we_c.modpath.."/commands/selectors/sstack.lua")