Update corner_set.lua

This commit is contained in:
VorTechnix 2021-07-19 09:50:10 -07:00
parent 0c9987c745
commit 7b17c3675a

View file

@ -23,25 +23,3 @@ function worldeditadditions.corner_set(pos1,pos2,node)
return true, counts.replaced return true, counts.replaced
end end
-- function worldeditadditions.corner_set(pos1,pos2,node)
-- local node_id_replace = minetest.get_content_id(node)
--
-- -- Fetch the nodes in the specified area
-- local manip, area = worldedit.manip_helpers.init(pos1, pos2)
-- local data = manip:get_data()
--
-- -- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array)
-- local counts = { replaced = 0 }
-- for k,z in pairs({pos1.z,pos2.z}) do
-- for k,y in pairs({pos1.y,pos2.y}) do
-- for k,x in pairs({pos1.x,pos2.x}) do
-- data[area:index(x, y, z)] = node_id_replace
-- counts.replaced = counts.replaced + 1
-- end
-- end
-- end
-- -- Save the modified nodes back to disk & return
-- worldedit.manip_helpers.finish(manip, data)
--
-- return true, counts.replaced
-- end